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Tankwar: AR games at GenCon Indy 2005

Published: 05 December 2005 Publication History

Abstract

By introducing virtual content onto a regular tabletop, augmented reality (AR) offers a compelling display medium for enhancing tabletop games. Coupled with tangible user interfaces, it constitutes a truly novel environment for games. Our research investigates the possibilities and constraints for succesful game design, starting with principles drawn fom tabletop and conventional computer games, and moving towards designs unique to AR. Our first major game, AR Tankwar, was recently demonstrated at GenCon Indy 2005 to over 300 players and many more spectators. This paper presents a short overview of AR Tankwar along with results from questionnaires and player discussion at the convention.

References

[1]
Hirokazu Kato and Mark Billinghurst. Marker tracking and hmd calibration for a video-based augmented reality conferencing system. In Proceedings of the 2nd International Workshop on Augmented Reality (IWAR 99), October 1999.
[2]
Julian Looser, Mark Billinghurst, and Andy Cockburn. Through the looking glass: the use of lenses as an interface tool for augmented reality interfaces. In The 2nd international conference on Computer graphics and interactive techniques in Australasia and SouthEast Asia (Graphite 2004), pages 204--211, 2004.
[3]
Trond Nilsen, Julian Looser, and Steven Linton. Motivations for augmented reality gaming. In Proceedings of Fuse '04, New Zealand Game Developer's Conference, pages 86--93, June 2004.

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Published In

cover image ACM Other conferences
ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence
December 2005
291 pages
ISBN:0473106574
DOI:10.1145/1152399
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 December 2005

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Author Tags

  1. augmented reality
  2. evaluation
  3. game design

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Conference

ICAT05
ICAT05: The International Conference on Augmented Tele-Existence
December 5 - 8, 2005
Christchurch, New Zealand

Acceptance Rates

ICAT '05 Paper Acceptance Rate 48 of 48 submissions, 100%;
Overall Acceptance Rate 48 of 48 submissions, 100%

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  • (2014)Human Sensing for Tabletop Entertainment SystemContext-Aware Systems and Applications10.1007/978-3-319-14227-2_28(283-292)Online publication date: 10-Apr-2014
  • (2014)Human Sensing for Tabletop Entertainment SystemContext-Aware Systems and Applications10.1007/978-3-319-05939-6_28(283-292)Online publication date: 10-Apr-2014
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2012)Usability Recommendations for Mixed Interactive Systems: Extraction and Integration in a Design ProcessHuman Factors in Augmented Reality Environments10.1007/978-1-4614-4205-9_8(181-199)Online publication date: 14-Aug-2012
  • (2010)Designing social games for children and older adults: Two related case studiesEntertainment Computing10.1016/j.entcom.2010.09.0011:3-4(147-156)Online publication date: Dec-2010
  • (2008)Identification et prise en compte de propriétés ergonomiques pour la modélisation et la conception de SIMProceedings of the 20th Conference on l'Interaction Homme-Machine10.1145/1512714.1512726(55-62)Online publication date: 2-Sep-2008
  • (2006)Towards an efficient implementation of a video-based gesture interfaceProceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence10.1007/11941439_50(463-472)Online publication date: 4-Dec-2006

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