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Palette hyperbolique: un outil pour interagir avec des ensembles de donneacute;es

Published: 30 August 2004 Publication History

Abstract

Manipulations and exploration of large data sets are common problems. This paper aims at adapting a fisheye technique that uses hyperbolic geometry. Unlike the classical approach, the hyperbolic space used in our research is tiled. The tiling method proposed supplies a code for data that ensures the neighbourhood between data. The difficulty lies in finding how to distribute data through the tiling. We give some heuristics to better target suitable data sets. Our research results in defining an interactive tool for manipulating such data sets: the hyperbolic palette. To illustrate the various possibilities of this tool, a prototype application was developed. Its goal is to provide a new palette to select a colour out of 16 million options. We show in this paper why such an application fulfills our heuristics to use an hyperbolic palette.

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cover image ACM Conferences
IHM '04: Proceedings of the 16th Conference on l'Interaction Homme-Machine
August 2004
266 pages
ISBN:1581139268
DOI:10.1145/1148613
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • ASTI: Association française pour les Sciences et Technologies de l'Information
  • Société d'Ergonomie de Langue Franç aise
  • Communauté Française de Belgique
  • FNRS: Fonds National de la Recherche Scientifique
  • AFIHM: Ass. Francophone d'Interaction Homme-Machine
  • Facultés Universitaires Notre-Dame de la Paix
  • SIGCHI: ACM Special Interest Group on Computer-Human Interaction
  • INRIA: Institut Natl de Recherche en Info et en Automatique

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 August 2004

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Author Tags

  1. fisheye view
  2. hyperbolic geometry
  3. large data spaces
  4. visual exploration

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  • (2016)Cellular Automata in Hyperbolic SpacesAdvances in Unconventional Computing10.1007/978-3-319-33924-5_14(343-389)Online publication date: 19-Jul-2016
  • (2013)Cellular Automata and Hyperbolic SpacesIrreducibility and Computational Equivalence10.1007/978-3-642-35482-3_4(37-46)Online publication date: 2013
  • (2012)An application of Grossone to the study of a family of tilings of the hyperbolic planeApplied Mathematics and Computation10.1016/j.amc.2011.04.014218:16(8005-8018)Online publication date: Apr-2012
  • (2011)Possible Applications of Navigation Tools in Tilings of Hyperbolic SpacesIntelligent Control and Computer Engineering10.1007/978-94-007-0286-8_18(217-229)Online publication date: 2011
  • (2010)An Algorithmic Approach to Tilings of Hyperbolic Spaces: 10 Years LaterMembrane Computing10.1007/978-3-642-18123-8_6(37-52)Online publication date: 2010
  • (2008)A Proposal for a Japanese Keyboard on Cellular PhonesProceedings of the 8th international conference on Cellular Automata for Reseach and Industry10.1007/978-3-540-79992-4_38(299-306)Online publication date: 23-Sep-2008

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