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Impact of large displays on virtual reality task performance

Published: 03 November 2004 Publication History

Abstract

A better understanding of how users perform virtual relaity tasks may help to build better virtual reality interfaces. In this study, we concentrate on the impact of large displays in virtual reality depending on the tasks and users' characteristics. The two virtual reality tasks studied are the objects manipulation and the navigation in an environment. The users' characteristics studied are the visual attention abilities. Forty subjects participated in the experimentation composed of cognitive tests used to evaluate visual attentional abilities and a set of virtual reality tasks. Our study exhibits two main conclusions. (i) Large displays positively impact on performances for some kinds of virtual reality tasks. (ii) Users with low level of attentional abilities take more advantage of large displays. We conclude that large displays can be considered as cognitive aids depending on the tasks and users' characteristics.

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  • (2024)Mind the Gap! Advancing Immersion in Virtual Reality—Factors, Measurement, and Research OpportunitiesProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/1071181324127883368:1(1648-1654)Online publication date: 30-Aug-2024
  • (2015)Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design ReviewJournal of Computing and Information Science in Engineering10.1115/1.402975015:3Online publication date: 1-Sep-2015
  • (2015)Use of auditory event-related potentials to measure immersion during a computer gameInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2014.09.00273(107-114)Online publication date: Jan-2015
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      cover image ACM Conferences
      AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
      November 2004
      176 pages
      ISBN:1581138636
      DOI:10.1145/1029949
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 03 November 2004

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      Author Tags

      1. compensation
      2. congnitive aids
      3. display size
      4. interaction
      5. virtual reality

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      View all
      • (2024)Mind the Gap! Advancing Immersion in Virtual Reality—Factors, Measurement, and Research OpportunitiesProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/1071181324127883368:1(1648-1654)Online publication date: 30-Aug-2024
      • (2015)Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design ReviewJournal of Computing and Information Science in Engineering10.1115/1.402975015:3Online publication date: 1-Sep-2015
      • (2015)Use of auditory event-related potentials to measure immersion during a computer gameInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2014.09.00273(107-114)Online publication date: Jan-2015
      • (2012)The Immersive Virtual Environment of the digital fulldomeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2012.04.00170:8(561-575)Online publication date: 1-Aug-2012
      • (2011)Effects of Physical Display Size on GUI Designers’ Perception and Implementation of Usability GuidelinesDesign, User Experience, and Usability. Theory, Methods, Tools and Practice10.1007/978-3-642-21675-6_15(128-137)Online publication date: 2011
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      • (2007)A review of telecollaboration technologies with respect to closely coupled collaborationInternational Journal of Computer Applications in Technology10.1504/IJCAT.2007.01405629:1(11-26)Online publication date: 1-Jun-2007
      • (2007)Handbook for Evaluation Studies in Virtual Reality2007 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems10.1109/VECIMS.2007.4373918(1-6)Online publication date: Jun-2007
      • (2007)The development and evaluation of a virtual radiotherapy treatment machine using an immersive visualisation environmentComputers & Education10.1016/j.compedu.2005.10.00649:2(481-494)Online publication date: 1-Sep-2007
      • (2006)Evaluating the effects of real world distraction on user performance in virtual environmentsProceedings of the ACM symposium on Virtual reality software and technology10.1145/1180495.1180501(19-26)Online publication date: 1-Nov-2006
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