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10.1145/1016540.1016542acmconferencesArticle/Chapter ViewAbstractPublication PagesnetgamesConference Proceedingsconference-collections
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A mobile gaming platform for the IMS

Published: 30 August 2004 Publication History

Abstract

Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larger gaming world, which also provides for new business opportunities. Hence, we currently see an increased interest from game developers, providers and players in mobile games. In this paper we propose a novel architecture and platform for games on the IMS. This allows games to utilize the features and capabilities that are inherent to the IMS. At the same time existing games can be flexibly adapted to this new type of network and have the possibility to reserve network resources for game data transmission, thus improving the experience of players.

References

[1]
3rd Generation Partnership Project; www.3gpp.org.
[2]
3GPP TR 21.902; 3rd Generation Partnership Project; Technical Specification Group Services and System Aspects; Evolution of 3GPP System.
[3]
3GPP TS 22.228; 3rd Generation Partnership Project; Technical Specification Group Services and System Aspects; Service requirements for the Internet Protocol (IP) multimedia core network subsystem; Stage 1.
[4]
http://www.nlgaming.com/nl/asp/id_1453/nl/newsDisp.htm.
[5]
http://www.gamespot.com/all/news/news_6072659.html.
[6]
http://www.heise.de/newsticker/data/daa-11.07.01-003
[7]
Yu-Chen; Internet Game Design; www.gamasutra.com.
[8]
Joseph D. Pellegrino, Constantinos Dovrolis; Bandwidth requirements and state consistency in three multiplayer game architectures; NetGames 2003.
[9]
Jouni Smed, Timo Kaukoranta, Harri Hakonne; Aspects of Networking in Multiplayer Computer Games; http://staff.cs.utu.fi/~jounsmed/papers/AspectsOfMCGs.pdf
[10]
Generic Content Download Over The Air Specification, OMA-Download-OTA-v1_0-20030221-C; www.openmobilealliance.org/tech/release.html.
[11]
Mobile Evolution Shaping the Future; A White Paper from the UMTS Forum; August 2003; www.umts-forum.org.
[12]
SIP: Session Initiation Protocol; IETF RFC 3261.
[13]
3GPP TS 23.002; 3rd Generation Partnership Project; Technical Specification Group Services and Systems Aspects; Network architecture (Release 6).
[14]
OMA Games Services version 1.0, Candidate Enabler Releases; www.openmobilealliance.org/tech/release.html.
[15]
3GPP TS 23.141; 3rd Generation Partnership Project; Technical Specification Group Services and System Aspects; Presence Service; Architecture and functional description (Release 6).
[16]
SIP for Instant Messaging and Presence Leveraging Extensions (SIMPLE); www.ietf.org/html.charters/simple-charter.html.
[17]
Megaco Protocol Version 1.0; IETF RFC 3015
[18]
Gateway Control Protocol Version 1; IETF RFC 3525.

Cited By

View all
  • (2018)Reliable User Datagram Protocol as a Solution to Latencies in Network GamesElectronics10.3390/electronics71102957:11(295)Online publication date: 2-Nov-2018
  • (2008)Improving end-to-end quality-of-service in online multi-player wireless gaming networksComputer Communications10.1016/j.comcom.2008.02.02531:11(2685-2698)Online publication date: 1-Jul-2008
  • (2007)Spice: A Service Platform for Future Mobile IMS Services2007 IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks10.1109/WOWMOM.2007.4351729(1-8)Online publication date: Jun-2007
  • Show More Cited By

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John W. Fendrich

A novel architecture and platform for games, particularly games on a computer network, is proposed in this paper. The novel architecture and platform uses the Third Generation Partnership Project (3GPP), which has evolved from global system for mobile communications (GSM) core networks and the radio access technologies of 3GPP. The 3GPP Internet protocol (IP) multimedia subsystem (IMS) enables a platform with capabilities like presence, multimedia conferencing, messaging, and support for quality of service (QOS) for data traffic. The paper proposes games on the IMS. The claimed advantages for this implementation are complex service provisions, such as instant messaging, scoring services, and feature enhancement of games. Components, game provisioning, community service, and a game information service of a general game service-as well as motivation for games over 3GPPIMS, and an overview of 3GPPIMS architecture-are introduced. The details of the architecture for the integration of games over the IMS are then presented. This includes the gaming platform, which consists of a standard application programming interface (API) from the gaming platform to the games. The game application is included in the game platform discussion, although the game application is not part of the gaming platform; the game application usually consists of client/server technologies. The game focus, which is the central component of the game platform, maintains a session initiation protocol (SIP) signaling relation with each player in the game. It has access to a services and policies component, which is a database. The paper concludes with a sample implementation prototype, limited to a setup between game client and game server for GNU Arcade Volleyball and TetriNet. Online Computing Reviews Service

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Information

Published In

cover image ACM Conferences
NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
August 2004
326 pages
ISBN:158113942X
DOI:10.1145/1016540
  • Program Chair:
  • Wu-chang Feng
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 30 August 2004

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Author Tags

  1. IMS
  2. mobile networked games
  3. platform architecture

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SIGCOMM04
Sponsor:
SIGCOMM04: ACM SIGCOMM 2004 Conference
August 30, 2004
Oregon, Portland, USA

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Cited By

View all
  • (2018)Reliable User Datagram Protocol as a Solution to Latencies in Network GamesElectronics10.3390/electronics71102957:11(295)Online publication date: 2-Nov-2018
  • (2008)Improving end-to-end quality-of-service in online multi-player wireless gaming networksComputer Communications10.1016/j.comcom.2008.02.02531:11(2685-2698)Online publication date: 1-Jul-2008
  • (2007)Spice: A Service Platform for Future Mobile IMS Services2007 IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks10.1109/WOWMOM.2007.4351729(1-8)Online publication date: Jun-2007
  • (2007)Dynamic Community Entertainment Services Composition on Next Generation Mobile Network IP Multimedia SubsystemProceedings of the 2007 International Symposium on Applications and the Internet Workshops10.1109/SAINT-W.2007.44Online publication date: 15-Jan-2007
  • (2007)Service delivery platforms in practice [IP Multimedia Systems (IMS) Infrastructure and Services]IEEE Communications Magazine10.1109/MCOM.2007.34459245:3(114-121)Online publication date: 1-Mar-2007
  • (2006)Wireless sensor network based mobile pet gameProceedings of 5th ACM SIGCOMM workshop on Network and system support for games10.1145/1230040.1230099(30-es)Online publication date: 30-Oct-2006
  • (2006)Performance enhancing proxy for interactive 3G network gamingProceedings of the 2006 international conference on Wireless communications and mobile computing10.1145/1143549.1143592(207-212)Online publication date: 3-Jul-2006
  • (2006)ISE01-1: An Overlay Server System (OSS) Platform for Multiplayer Online Games over Mobile NetworksIEEE Globecom 200610.1109/GLOCOM.2006.180(1-6)Online publication date: Nov-2006
  • (2006)Wandering about the city, multi-playing a gameCCNC 2006. 2006 3rd IEEE Consumer Communications and Networking Conference, 2006.10.1109/CCNC.2006.1593231(1214-1218)Online publication date: 2006
  • (2006)SPLAT: a unified SIP services platform for VoIP applicationsInternational Journal of Communication Systems10.1002/dac.78619:4(425-444)Online publication date: 13-Apr-2006
  • Show More Cited By

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