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CrossY: a crossing-based drawing application

Published: 01 July 2005 Publication History

Abstract

We introduce CrossY, a simple drawing application developed as a benchmark to demonstrate the feasibility of goal-crossing as the basis for a graphical user interface. While crossing was previously identified as a potential substitute for the classic point-and-click interaction, this work is the first to report on the practical aspects of implementing an interface solely based on goal-crossing.

Reference

[1]
Apitz, Georg, and Francois Guimbretiere. "CrossY: A Crossing-Based Drawing Application". In Proceedings of the 17th annual ACM symposium on User interface software and technology 2004, p. 3--12.

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  • (2023)Evaluating the Extension of Wall Displays with AR for Collaborative WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580752(1-17)Online publication date: 19-Apr-2023
  • (2011)Evaluating physical/virtual occlusion management techniques for horizontal displaysProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III10.5555/2042182.2042218(391-408)Online publication date: 5-Sep-2011
  • (2011)Integrating discrete events and continuous head movements for video-based interaction techniquesBehaviour & Information Technology10.1080/0144929090335301330:6(739-746)Online publication date: Nov-2011
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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 24, Issue 3
July 2005
826 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1073204
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005
Published in TOG Volume 24, Issue 3

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Cited By

View all
  • (2023)Evaluating the Extension of Wall Displays with AR for Collaborative WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580752(1-17)Online publication date: 19-Apr-2023
  • (2011)Evaluating physical/virtual occlusion management techniques for horizontal displaysProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III10.5555/2042182.2042218(391-408)Online publication date: 5-Sep-2011
  • (2011)Integrating discrete events and continuous head movements for video-based interaction techniquesBehaviour & Information Technology10.1080/0144929090335301330:6(739-746)Online publication date: Nov-2011
  • (2011)Evaluating Physical/Virtual Occlusion Management Techniques for Horizontal DisplaysHuman-Computer Interaction – INTERACT 201110.1007/978-3-642-23765-2_27(391-408)Online publication date: 2011
  • (2011)ShapeShop: Free-Form 3D Design with Implicit Solid ModelingSketch-based Interfaces and Modeling10.1007/978-1-84882-812-4_11(287-312)Online publication date: 2011
  • (2010)Reflective HapticsProceedings, Part I, of the International Conference on Haptics: Generating and Perceiving Tangible Sensations - Volume 619110.1007/978-3-642-14064-8_52(360-366)Online publication date: 8-Jul-2010
  • (2009)CoupaProceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/1613858.1613871(1-4)Online publication date: 15-Sep-2009
  • (2007)InkSeineProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1240624.1240666(251-260)Online publication date: 29-Apr-2007

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