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From linear to interactive animation: how autonomous characters change the process and product of animating

Published: 01 January 2005 Publication History

Abstract

There are significant differences between the art of animating for linear media such as film and video and the art of animating for interactive media such as computer and video games. In particular, these differences arise from the shift from linear characters to autonomous interactive characters. This article describes differences between linear animation and interactive animation in several areas of character design -- character intelligence, emotional expressiveness, navigation, transitions among animations, and multi-character interaction. These differences provide insight into the processes of both forms of animation and the final products that they create, and may provide a starting point for linear animators interested in becoming familiar with interactive animation.

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  1. From linear to interactive animation: how autonomous characters change the process and product of animating

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        cover image Computers in Entertainment
        Computers in Entertainment   Volume 3, Issue 1
        Theoretical and Practical Computer Applications in Entertainment
        Jan-March 2005
        93 pages
        EISSN:1544-3574
        DOI:10.1145/1057270
        Issue’s Table of Contents

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 01 January 2005
        Published in CIE Volume 3, Issue 1

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        Author Tags

        1. animation
        2. games
        3. interactivity
        4. production

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