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Connecting theory and practice: a case study of achieving usability goals

Published: 01 April 1985 Publication History

Abstract

This paper describes a case study of the Human Factors design, development, and testing of a computer-based financial analysis package. The project applied the “usability goals” method proposed by Bennett (1984) to structure the definition, design, and testing of the new system. Learnability was defined as a key attribute in the product concept because of its salience in users' perception of system quality. The learnability attribute was assigned an operational definition in terms of time to mastery and error avoidance/recovery. The “back-to-front” strategy of Didner & Butler (1982) was applied for designing the menus. Empirical testing of user performance on sample problems in the alpha stage indicated that the new system surpassed the learnability objective. Lessons learned from this case study concern leverage in getting better managerial attention for Human Factors considerations in development projects, and clearer structure to direct needed research.

References

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Bennett, J. Managing to meet usability requirements- establishing and meeting software development goals. In J. Bennett, D. Case, J. Sandelin, & M. Smith (Ed.s) Visual Display Terminals" Usability Issues and Health Concerns. Englewood Cliffs, N. J." Prentice-Hall, 1984.
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Didner, R. S. & Butler, K. A. Information requirements for user decision support" designing systems from back to front. In Proceedings of the International Conference on CybJernetics and Society (Seattle, Octo~er~ 1982), IEEE, pp.- 415-419.
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Dzida, W., Herda, S., & Itzfeldt, W. D.Userperceived quality of interactive systems. IEEE Transactions on Software Enqineering, vol. SE-4(4), (July, 1978), pp. 270-276.
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Engel, S. E. & Granda, R. E. Guidelines for man/display interfaces. IBM Techt~ical Report TR 00.2720, December 19, 1975.
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Gilb, T. Software Metrics. Cambridge, Mass." Winthrop, 1977.
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Gould, J. D. Designing for usability-key principles and what 6esigners think. In Proc. CHI'83 Human Factors in Computing Systems (Boston, December 12-15, 1983), ACIVi, New York, pp. 50-53.
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Miller, D. P. The depth/breadth tradeoff in hierarchical computer menus. In Proc. of the Human Factors Society- 25th Annual Meeting, 1981.
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Milne, F. & Weber, R. The economics of designing generalized software. Communications of the ACM, 26(8), (Aug. 1983), 582-589.
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Norman, D. Design principles for human-computer interfaces. In Proc. CHI'83 Human Factors in Computing Systems (Boston, December 12-15, 1983), ACM, New York, pp. 1-18.
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Peterson, D. Screen design guidelines. Small Systems World, (Feb, 1981) pp. 19-21; 34-37.
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      Published In

      cover image ACM SIGCHI Bulletin
      ACM SIGCHI Bulletin  Volume 16, Issue 4
      April 1985
      201 pages
      ISSN:0736-6906
      DOI:10.1145/1165385
      Issue’s Table of Contents
      • cover image ACM Conferences
        CHI '85: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        April 1985
        231 pages
        ISBN:0897911490
        DOI:10.1145/317456
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 April 1985
      Published in SIGCHI Volume 16, Issue 4

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      • (2019)AWOSE - A Process Model for Incorporating Ethical Analyses in Agile Systems EngineeringScience and Engineering Ethics10.1007/s11948-019-00133-zOnline publication date: 7-Oct-2019
      • (2018)Measuring the Learnability of Interactive Systems Using a Petri Net Based ApproachProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196744(1309-1319)Online publication date: 8-Jun-2018
      • (2015)A Cross-Platform Usability Measurement ModelLecture Notes on Software Engineering10.7763/LNSE.2015.V3.1793:2(132-144)Online publication date: 2015
      • (2024)Bridging the research-practice gap: understanding the knowledge exchange between design research and social design practicesJournal of Engineering Design10.1080/09544828.2024.232217035:11(1421-1441)Online publication date: 11-Mar-2024
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      • (2018)Measuring the Learnability of Interactive Systems Using a Petri Net Based ApproachProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196744(1309-1319)Online publication date: 8-Jun-2018
      • (2018)The Theory-Practice Gap as Generative MetaphorProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174194(1-11)Online publication date: 21-Apr-2018
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