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Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops

Published: 13 November 2011 Publication History

Abstract

Selecting and moving digital content on interactive tabletops often involves accessing the workspace beyond arm's reach. We present Pointable, an in-air, bimanual perspective-based interaction technique that augments touch input on a tabletop for distant content. With Pointable, the dominant hand selects remote targets, while the non-dominant hand can scale and rotate targets with a dynamic C/D gain. We conducted 3 experiments; the first showed that pointing at a distance using Pointable has a Fitts' law throughput comparable to that of a mouse. In the second experiment, we found that Pointable had the same performance as multi-touch input in a resize, rotate and drag task. In a third study, we observed that when given the choice, over 75% of participants preferred to use Pointable over multi-touch for target manipulation. In general, Pointable allows users to manipulate out-of-reach targets, without loss of performance, while minimizing the need to lean, stand up, or involve collocated collaborators.

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Cited By

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  • (2023)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display EnvironmentExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585830(1-7)Online publication date: 19-Apr-2023
  • (2023)SurfAirs: Surface + Mid-air Input for Large Vertical DisplaysProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580877(1-15)Online publication date: 19-Apr-2023
  • (2022)Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User InterfacesSymmetry10.3390/sym1405092814:5(928)Online publication date: 2-May-2022
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      cover image ACM Conferences
      ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
      November 2011
      295 pages
      ISBN:9781450308717
      DOI:10.1145/2076354
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 13 November 2011

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      Author Tags

      1. input device
      2. interaction technique
      3. multi-touch
      4. remote interaction
      5. tabletop

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      ITS'11
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      ITS'11: Interactive Tabletops and Surfaces
      November 13 - 16, 2011
      Kobe, Japan

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      Overall Acceptance Rate 119 of 418 submissions, 28%

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      Cited By

      View all
      • (2023)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display EnvironmentExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585830(1-7)Online publication date: 19-Apr-2023
      • (2023)SurfAirs: Surface + Mid-air Input for Large Vertical DisplaysProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580877(1-15)Online publication date: 19-Apr-2023
      • (2022)Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User InterfacesSymmetry10.3390/sym1405092814:5(928)Online publication date: 2-May-2022
      • (2022)Pull Gestures with Coordinated Graphics on Dual-Screen DevicesProceedings of the 2022 International Conference on Multimodal Interaction10.1145/3536221.3556620(270-277)Online publication date: 7-Nov-2022
      • (2021)HybridPointing for TouchProceedings of the ACM on Human-Computer Interaction10.1145/34885405:ISS(1-22)Online publication date: 5-Nov-2021
      • (2021)Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on TabletsThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474741(149-161)Online publication date: 10-Oct-2021
      • (2021)Disocclusion Headlight for Selection Assistance in VR2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00043(216-225)Online publication date: Mar-2021
      • (2021)A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D EnvironmentsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_28(501-524)Online publication date: 26-Aug-2021
      • (2019)Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive TabletopsProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369528(546-549)Online publication date: 2-Dec-2019
      • (2019)Interaction can hurt - Exploring gesture-based interaction for users with Chronic PainSymposium on Spatial User Interaction10.1145/3357251.3357589(1-5)Online publication date: 19-Oct-2019
      • Show More Cited By

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