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- research-articleOctober 2024
Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 68, Pages 1–16https://doi.org/10.1145/3654777.3676342Walking is a cyclic pattern of alternating footstep strikes, with each pair of steps forming a stride, and a series of strides forming a gait. We conduct a systematic examination of different kinds of intentional variations from a normal gait that could ...
- research-articleMay 2024
Reducing the Search Space on demand helps Older Adults find Mobile UI Features quickly, on par with Younger Adults
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 23, Pages 1–22https://doi.org/10.1145/3613904.3642796As mobile user interfaces (UI) become feature-rich, navigation gets more complex. Finding features quickly starts demanding information-intensive strategies for decision-making—which can be challenging for older adults. Older adults examine fewer ...
Model-based Evaluation of Recall-based Interaction Techniques
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 554, Pages 1–16https://doi.org/10.1145/3613904.3642637This article tackles two challenges of the empirical evaluation of interaction techniques that rely on user memory, such as hotkeys, here coined Recall-based interaction techniques (RBITs): (1) the lack of guidance to design the associated study ...
- research-articleMarch 2024
Practical approaches to group-level multi-objective Bayesian optimization in interaction technique design
- Yi-Chi Liao,
- George B Mo,
- John J Dudley,
- Chun-Lien Cheng,
- Liwei Chan,
- Per Ola Kristensson,
- Antti Oulasvirta
Designing interaction techniques for end-users often involves exploring vast design spaces while balancing many objectives. Bayesian optimization offers a principled human-in-the-loop method for selecting designs for evaluation to efficiently explore such ...
- research-articleOctober 2023
In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 11, Pages 1–9https://doi.org/10.1145/3607822.3614515Augmented reality head-worn displays (AR HWDs) of the near future will be worn all day every day, delivering information to users anywhere and anytime. Recent research has explored how information can be presented on AR HWDs to facilitate easy ...
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- research-articleApril 2023
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation
- Tobias Drey,
- Michael Montag,
- Andrea Vogt,
- Nico Rixen,
- Tina Seufert,
- Steffi Zander,
- Michael Rietzler,
- Enrico Rukzio
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 398, Pages 1–24https://doi.org/10.1145/3544548.3581004Object manipulation in 3D space, meaning translating, rotating, and scaling, is ubiquitous in virtual reality (VR), and several interaction techniques have been developed in the past to optimize the task performance and usability. However, preliminary ...
- research-articleMarch 2023
CoColor: Interactive Exploration of Color Designs
IUI '23: Proceedings of the 28th International Conference on Intelligent User InterfacesPages 106–127https://doi.org/10.1145/3581641.3584089Choosing colors is a pivotal but challenging component of graphic design. The paper presents an intelligent interaction technique supporting designers’ creativity in color design. It fills a gap in the literature by proposing an integrated technique for ...
- research-articleOctober 2023
Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques
ICVARS '23: Proceedings of the 2023 7th International Conference on Virtual and Augmented Reality SimulationsPages 29–34https://doi.org/10.1145/3603421.3603426Understanding users’ subjective feelings is vital for Virtual Reality (VR) research, and questionnaire is one of the common used approaches to obtain subjective feedback. Embedding questionnaires into VR systems has been shown effective in reducing the ...
- research-articleApril 2023
ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning
OzCHI '22: Proceedings of the 34th Australian Conference on Human-Computer InteractionPages 58–66https://doi.org/10.1145/3572921.3572925Today touchscreens are one of the most common input devices for everyday ubiquitous interaction. Yet, capacitive touchscreens are limited in expressiveness; thus, a large body of work has focused on extending the input capabilities of touchscreens. One ...
- research-articleNovember 2022
EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion
ICMI '22: Proceedings of the 2022 International Conference on Multimodal InteractionPages 288–298https://doi.org/10.1145/3536221.3556586We present EdgeSelect, a linear target selection interaction technique that utilizes a small portion of the smartwatch display, explicitly designed to mitigate the ‘fat finger’ and screen occlusion problems, two of the most common and well-known ...
- demonstrationOctober 2022
SpinOcchietto: A Wearable Skin-Slip Haptic Device for Rendering Width and Motion of Objects Gripped Between the Fingertips
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 74, Pages 1–3https://doi.org/10.1145/3526114.3558651Various haptic feedback techniques have been explored to enable users to interact with their virtual surroundings using their hands. However, investigation on interactions with virtual objects slipping against the skin using skin-slip haptic feedback ...
- research-articleNovember 2021Honorable Mention
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality
SUI '21: Proceedings of the 2021 ACM Symposium on Spatial User InteractionArticle No.: 14, Pages 1–11https://doi.org/10.1145/3485279.3485286Future augmented reality (AR) glasses may provide pervasive and continuous access to everyday information. However, it remains unclear how to address the issue of virtual information overlaying and occluding real-world objects and information that are ...
- research-articleJuly 2021
Exploring Pseudo Hand-Eye Interaction on the Head-Mounted Display
AHs '21: Proceedings of the Augmented Humans International Conference 2021Pages 251–258https://doi.org/10.1145/3458709.3458960Virtual and augmented reality devices and applications have enabled the user to experience a variety of simulated real-life experiences through first-person visual, auditory, and haptic feedback. However, among the numerous everyday interactions that ...
- research-articleOctober 2020
Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching
SUI '20: Proceedings of the 2020 ACM Symposium on Spatial User InteractionArticle No.: 2, Pages 1–10https://doi.org/10.1145/3385959.3418456We investigate how smartphones can be used to mediate the manipulation of smartphone-based content in spatial augmented reality (SAR). A major challenge here is in seamlessly transitioning a phone between its use as a smartphone to its use as a ...
- Work in ProgressDecember 2019
Contribution of clinical data to the design of assistive systems
- R Baudet,
- X Carrau,
- F Vella,
- P Truillet,
- J-F Camps,
- C Mercardier,
- K Gigaud,
- V Fourgous,
- M Blanchard,
- A Serpa,
- N Vigouroux
IHM '19 Adjunct: Adjunct Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 12, Pages 1–7https://doi.org/10.1145/3366551.3370351The objective of our work is to design a new user-centered design (UCD) methodology in the field of design of assistive systems for multiple disabilities people who live in specialized care homes. We have adopted a specific approach by integrating ...
- Work in ProgressDecember 2019
Accessibility study for augmented keyboard for input interaction techniques
IHM '19 Adjunct: Adjunct Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 6, Pages 1–8https://doi.org/10.1145/3366551.3370345We present SmartCom, a combination of a smartphone and the traditional physical keyboard to enhance command selection by 1) eliminating occlusion, 2) reducing command discoverability time and 3) reducing homing cost. We performed a reachability study to ...
- Work in ProgressDecember 2019
eHMI positioning for autonomous vehicle/pedestrians interaction
- Maureen Troel-Madec,
- Laurence Boissieux,
- Stan Borkoswki,
- Dominique Vaufreydaz,
- Julien Alaimo,
- Sandrine Chatagnon,
- Anne Spalanzani
IHM '19 Adjunct: Adjunct Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 1, Pages 1–8https://doi.org/10.1145/3366551.3370340Progresses on autonomous vehicles suggest a future where they will share urban environments with fragile road users such as pedestrians, cyclists and two wheelers. In this article, we focus on the visual external Human-Machine Interface (eHMI) of ...
- research-articleDecember 2019
Towards more tactile information on sliders
IHM '19: Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 11, Pages 1–11https://doi.org/10.1145/3366550.3372257Sliders are ubiquitous in everyday environment, whether on our mobile devices or in objects such as the control of a sound system. The tactile feedback they offer is still very limited, even though we often use them eyes-free. In order to inform the ...
- research-articleDecember 2019
Vibrotactile cues for conveying directional information during blind exploration of digital graphics
IHM '19: Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 9, Pages 1–12https://doi.org/10.1145/3366550.3372255Graphics are useful in many contexts of daily life (education, mobility, etc.) and spread widely in digital media. However, accessing to digital graphical information remains a challenging work to people with visual impairments. In this study, we were ...
- research-articleDecember 2019
Holding patterns: detecting handedness with a moving smartphone at pickup
IHM '19: Proceedings of the 31st Conference on l'Interaction Homme-MachineArticle No.: 7, Pages 1–7https://doi.org/10.1145/3366550.3372253People often switch hands while holding their phones, based on task and context. Ideally, we would be able to detect which hand they are using to hold the device, and use this information to optimize the interaction. We introduce a method to use built-...