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Towards customizable games for stroke rehabilitation

Published: 10 April 2010 Publication History

Abstract

Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living difficult or impossible. Research suggests that many of these patients could recover by performing hundreds of daily repetitions of motions with their affected limbs. Yet, only 31% of patients perform the exercises recommended by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary exercises to recover. In this paper, we describe a formative study in which we designed and user tested stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned about what makes games useful from a therapeutic point of view.

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  • (2024)Development of a Virtual Robot Rehabilitation Training System for Children with Cerebral Palsy: An Observational StudySensors10.3390/s2424813824:24(8138)Online publication date: 20-Dec-2024
  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
  • (2024)vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid ObjectsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642828(1-20)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2010
    2690 pages
    ISBN:9781605589299
    DOI:10.1145/1753326
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 10 April 2010

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    Author Tags

    1. design
    2. stroke rehabilitation
    3. video games

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    • (2024)Development of a Virtual Robot Rehabilitation Training System for Children with Cerebral Palsy: An Observational StudySensors10.3390/s2424813824:24(8138)Online publication date: 20-Dec-2024
    • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
    • (2024)vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid ObjectsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642828(1-20)Online publication date: 11-May-2024
    • (2024)A Layout of Bridging Learning Process to fill the Gaps Through AI to make the Technical Education for Better Access2024 4th International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE)10.1109/ICACITE60783.2024.10617424(612-616)Online publication date: 14-May-2024
    • (2024)Design, Manufacturing and Testing of ARMS: A Modular and Portable Upper Limb Rehabilitation Robot2024 10th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob)10.1109/BioRob60516.2024.10719715(991-996)Online publication date: 1-Sep-2024
    • (2024)Designing for social relatedness between stroke survivors and eHealth: ‘Edo’ an embodied coach for stroke rehabilitation in the home contextDesign for Health10.1080/24735132.2024.2397154(1-27)Online publication date: 17-Sep-2024
    • (2024)Gamifying Therapy: A New Approach to Modern TherapeuticsProcedia Computer Science10.1016/j.procs.2024.04.194235(2043-2055)Online publication date: 2024
    • (2024)RG4Face: A serious game incorporating mime movement recognition for facial rehabilitationMultimedia Tools and Applications10.1007/s11042-024-20429-yOnline publication date: 7-Nov-2024
    • (2024)Neuroscience and MotivationMotivation Science10.1007/978-981-97-9247-4_6(523-646)Online publication date: 7-Dec-2024
    • (2024)Accessibility of Virtual Reality for Persons with DisabilitiesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_68(84-89)Online publication date: 5-Jan-2024
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