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Mixed-dimension interaction in virtual environments

Published: 07 November 2005 Publication History

Abstract

In this paper, we present a study to show that matching the dimensionality of interaction techniques with the dimensional demands of the task results in an interface that facilitates superior performance on interaction tasks without sacrificing performance on 2D tasks in favor of 3D tasks and vice versa. We describe the concept of dimensional congruence and how to identify the dimensional characteristics of a task so that appropriate interaction techniques can be applied. We constructed a prototypical application in a Virtual Environment Enclosure (VEE) using a hand-held device to show how this might be done in this type of apparatus. We then describe a study that evaluates both 2D and 3D tasks as performed using typical 2D and 3D interaction techniques. Results show that an appropriate mix of 2D and 3D interaction techniques is preferred over exclusive use of one or the other. The challenge lies not in selecting independent interaction techniques for specific tasks, but rather in constructing an overall interface that mixes 2D and 3D interactions appropriately.

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Cited By

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  • (2017)A Hybrid 2D/3D User Interface for Radiological DiagnosisJournal of Digital Imaging10.1007/s10278-017-0002-631:1(56-73)Online publication date: 1-Aug-2017
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    cover image ACM Conferences
    VRST '05: Proceedings of the ACM symposium on Virtual reality software and technology
    November 2005
    270 pages
    ISBN:1595930981
    DOI:10.1145/1101616
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 07 November 2005

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    Author Tags

    1. human factors
    2. interaction technique
    3. virtual environments

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    View all
    • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
    • (2021)VRMenuDesigner: A toolkit for automatically generating and modifying VR menus2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR52153.2021.00036(154-159)Online publication date: Nov-2021
    • (2017)A Hybrid 2D/3D User Interface for Radiological DiagnosisJournal of Digital Imaging10.1007/s10278-017-0002-631:1(56-73)Online publication date: 1-Aug-2017
    • (2015)Coordinated hybrid virtual environmentsComputers and Graphics10.1016/j.cag.2015.02.00748:C(71-83)Online publication date: 1-May-2015
    • (2015)Early Detection of Cognitive Impairments with the Smart Ageing Serious GameICTs for Improving Patients Rehabilitation Research Techniques10.1007/978-3-662-48645-0_16(183-195)Online publication date: 18-Nov-2015
    • (2014)SmartAgeingProceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare10.4108/icst.pervasivehealth.2014.255334(294-297)Online publication date: 20-May-2014
    • (2014)Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environmentsProceedings of the 2nd ACM symposium on Spatial user interaction10.1145/2659766.2659777(70-79)Online publication date: 4-Oct-2014
    • (2012)Kinect based 3D object manipulation on a desktop displayProceedings of the ACM Symposium on Applied Perception10.1145/2338676.2338697(99-102)Online publication date: 3-Aug-2012
    • (2009)Designing a hybrid user interfaceProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/1670252.1670293(191-196)Online publication date: 14-Dec-2009
    • (2009)Comparing low cost input devices for interacting with 3D Virtual Environments2009 2nd Conference on Human System Interactions10.1109/HSI.2009.5090995(292-297)Online publication date: May-2009
    • Show More Cited By

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