Abstract
Results of numerical experiments in solving mass problems of determining membership of a set of points in a set of arbitrary shapes covering a domain or intersecting with each other in a space of arbitrary dimension are discussed. The problems are solved using geometrical techniques on graphics processors. The proposed solution can outperform the fastest classical algorithms by a factor from 6 to 700 in terms of speed. As an example, the construction of grids for computations within a geophysical model of the Earth is used. Such problems are typical for all the numerical computations involving geometric modeling where coverings or triangulations are used or rendering problems are solved.
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Original Russian Text © I.N. Skopin, D.Yu. Tribis, 2013, published in Programmirovanie, 2013, Vol. 39, No. 3.
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Skopin, I.N., Tribis, D.Y. A method for solving mass point-in-covering problems for arbitrary coverings using GPU. Program Comput Soft 39, 158–162 (2013). https://doi.org/10.1134/S0361768813030079
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DOI: https://doi.org/10.1134/S0361768813030079