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Paper
26 November 2003 Octree-based progressive geometry encoder
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Abstract
Among progressive 3D mesh compression algorithms, the kd-tree-based algorithm proposed by Gandoin and Devillers is one of the state-of-the-art algorithms. Based on the observation that this geometry coder has a large amount of overhead at high kd-tree levels, we propose an octree-based geometry coder that demands a less amount of coding bits at high octree levels by applying selective cell subdivision at high tree levels, leading to a better rate-distortion performance for the low bit rate coding. Experimental results show that, compared with the kd-tree-based coder, the proposed 3D geometry coder performs better for an expanded tree of a level less than or equal to 8 but slightly worse for the full tree expansion with 12-bit quantization.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jingliang Peng and C. C. Jay Kuo "Octree-based progressive geometry encoder", Proc. SPIE 5242, Internet Multimedia Management Systems IV, (26 November 2003); https://doi.org/10.1117/12.510857
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CITATIONS
Cited by 19 scholarly publications.
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KEYWORDS
Distortion

Quantization

Computer programming

Optical coherence tomography

Visualization

3D modeling

Data storage

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