Abstract
The feeling of presence is essential for efficient interaction within Virtual Environments (VEs). When a user is fully immersed within a VE through a large immersive display system, his/her feeling of presence can be altered because of disturbing interactions with his/her physical environment, such as collision with hardware parts of the system or loss of tracking. This alteration can be avoided by taking into account the physical features of the user as well as those of the system hardware and embedding them in the VE. Moreover, the 3D abstract representation of these physical features can also be useful for collaboration between distant users because they can make a user aware of the physical limitations of the others he/she is collaborating with. In this paper we present how we use the Immersive Interactive Virtual Cabin (IIVC) model to obtain this virtual representation of the user’s physical environment and we illustrate how this representation can be used in a collaborative navigation task in a VE. We also present how we can add 3D representations of 2D interaction tools in order to cope with asymmetrical collaborative configurations, providing 3D cues for a user to understand the actions of the others even if he/she is not fully immersed in the shared VE. Last, we briefly explain how we plan to enhance 3D interaction and collaboration by embedding a symbolic 3D user representation that will give 3D information about his/her posture.
Similar content being viewed by others
References
Aguerreche L, Duval T, Lécuyer A (2009) 3-hand manipulation of virtual objects. In: Proceedings of JVRC (Joint virtual reality conference of EGVE - ICAT - EuroVR), pp 153–156
Bacim F, Ragan ED, Stinson C, Scerbo S, Bowman DA (2012) Collaborative navigation in virtual search and rescue. In: Proceedings of IEEE symposium on 3D user interfaces. IEEE Computer Society, pp 187–188
Baranyi P, Csapo A (2012) Definition and synergies of cognitive infocommunications. Acta Polytechnica Hungarica 9(1):67–83
Benford S, Bowers J, Fahlén LE, Greenhalgh C (1994) Managing mutual awareness in collaborative virtual environments. In: Proceedings of VRST, pp 223–236
Benford S., Greenhalgh C, Rodden T, Pycock J (2001) Collaborative virtual environments. Commu ACM 44(7):79–85. doi:10.1145/379300.379322
Bowman D, Coquillart S, Froehlich B, Hirose M, Kitamura Y, Kiyokawa K, Stuerzlinger W (2008) 3D user interfaces: new directions and perspectives. Comput Graphics Appl IEEE 28(6):20–36
Bowman DA, Johnson DB, Hodges LF (1999) Testbed evaluation of virtual environment interaction techniques. In: Proceedings of the ACM symposium on Virtual reality software and technology, VRST ’99. ACM, New York, pp 26–33
Bowman DA, Kruijff E, LaViola JJ, Poupyrev I (2004) 3D User interfaces: theory and practice. Addison Wesley, Redwood
Butterworth J, Davidson A, Hench S, Olano MT (1992) 3DM: a three dimensional modeler using a head-mounted display. In: Proceedings of the symposium on interactive 3D graphics, pp 135–138
Cabral M, Roque G, Santos D, Paulucci L, Zuffo M (2012) Point and go: exploring 3d virtual environments. In: Proceedings of IEEE symposium on 3D user interfaces. IEEE Computer Society, pp 183–184
Churchill EF, Snowdon DN, Munro AJ (2001) Collaborative virtual environments: digital places and spaces for interaction. Springer, London
Cirio G, Marchal M, Regia-Corte T, Lécuyer A (2009) The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. In: Proceedings of VRST, pp 155–162
Cruz-Neira C, Sandin DJ, DeFanti TA (1993) Surround-screen projection-based virtual reality: the design and implementation of the cave. In: Proceedings of SIGGRAPH’93. ACM, New York, pp 135–142
Dumas C, Degrande S, Saugis G, Chaillou C, Viaud ML, Plenacoste P (1999) Spin: a 3d interface for cooperative work. Virtual Reality Soc J
Dupont F, Duval T, Fleury C, Forest J, Gouranton V, Lando P, Laurent T, Lavoué G, Schmutz A (2010) Collaborative scientific visualization: The COLLAVIZ framework. In: JVRC Demos
Duval T, Fleury C (2009) An asymmetric 2d pointer/3d ray for 3d interaction within collaborative virtual environments. In: Web3D’09: Proceedings of the 14th international conference on 3D web technology. ACM, New York, pp 33–41
Duval T, Fleury C (2011) Collaboration between networked heterogeneous 3d viewers through a pac-c3d modeling of the shared virtual environment. In: Proceedings of ICAT
Duval T, Nguyen TTH, Fleury C, Chauffaut A, Dumont G, Gouranton V (2012) Embedding the features of the users’ physical environments to improve the feeling of presence in collaborative virtual environments. In: CogInfoCom 2012 (3rd IEEE international conference on cognitive infocommunications). Kosice, Slovakia, pp 243–248
Fleury C, Chauffaut A, Duval T, Gouranton V, Arnaldi B (2011) A generic model for embedding users’ physical workspaces into multi-scale collaborative virtual environments. In: Proceedings of ICAT, pp 1–8
Fleury C, Duval T, Gouranton V, Arnaldi B (2010) A new adaptive data distribution model for consistency maintenance in collaborative virtual environments. In: Proceedings of JVRC, pp 29–36
Fleury C, Duval T, Gouranton V, Steed A (2012) Evaluation of remote collaborative manipulation for scientific data analysis. In: Proceedings of VRST. ACM, Toronto
Forsberg A, Herndon K, Zeleznik R (1996) Aperture based selection for immersive virtual environments. In: UIST ’96: Proceedings of the 9th annual ACM symposium on User interface software and technology. ACM, New York, pp 95–96. doi:10.1145/237091.237105
Fraser M, Benford S, Hindmarsh J, Heathq C (1999) Supporting awareness and interaction through collaborative virtual interfaces. In: Proceedings of UIST, pp 27–36
Frécon E, Nöu AA (1998) Building distributed virtual environments to support collaborative work. In: Proceedings of the ACM symposium on virtual reality software and technology, VRST ’98, pp 105–113. ACM, New York
Galambos P, Baranyi P (2011) Virca as virtual intelligent space for rt-middleware. In: 2011 IEEE/ASME international conference on advanced intelligent mechatronics (AIM), pp 140–145
Hand C (1997) A survey of 3D interaction techniques. Computer Graphics Forum 16(5):269–281
Jézéquel JM, Barais O, Fleurey F (2010) Model driven language engineering with kermeta. In: 3rd summer school on generative and transformational techniques in software engineering. LNCS 6491, Springer, Braga
Lalioti V, Garcia C, Hasenbrink F (1998) Virtual meeting in cyberstage. In: Proceedings of the ACM VRST. ACM, New York, pp 205–212
Leigh J, Johnson A, Vasilakis C, DeFanti T (1996) Multi-perspective collaborative design in persistent networked virtual environments. In: Proceedings of VRAIS’96, pp 253–260
Macedonia M, Zyda MJ, Pratt D, Barham P, Zeswitz S (1994) Npsnet: A network software architecture for large scale virtual environments. Presence 3(4):265–287
Margery D, Arnaldi B, Plouzeau N (1999) A general framework for cooperative manipulation in virtual environments. In: Virtual environments’99, pp 169–178
Mulder JD, Boschker BR (2004) A modular system for collaborative desktop VR/AR with a shared workspace. In: Proceedings of the IEEE virtual reality conference 75
Nguyen TTH, Duval T, Fleury C (2013) Guiding techniques for collaborative exploration in multi-scale shared virtual environments. In: GRAPP international conference on computer graphics theory and applications. Barcelone, Spain, pp 327–336. http://hal.inria.fr/hal-00755313
Nguyen, TTH, Fleury C, Duval T (2012) Collaborative wxploration in a multi-scale shared virtual environment. In: Proceedings of IEEE symposium on 3D user interfaces. IEEE Computer Society, pp 181–182
Notelaers S, Weyer TD, Goorts P, Maesen S (2012) Heatmeup: a 3dui serious game to explore collaborative wayfinding. In: Proceedings of IEEE symposium on 3D user interfaces. IEEE Computer Society pp 177–178
Pontonnier C, Dumont G (2010) From motion capture to muscle forces in the human elbow aimed at improving the ergonomics of workstations. Virtual Phys Prototyp 5:113–122
Pontonnier C, Dumont, G, Samani A, Madeleine P, Badawi M (2012) Designing and evaluating a workstation in real and virtual environment: from digital mock-up to realization. In: 3rd IEEE International conference on cognitive infocommunications (CogInfoCom 2012)
Poupyrev I, Weghorst S, Billinghurst M, Ichikawa T (1998) Egocentric object manipulation in Vvirtual environments: empirical evaluation of interaction techniques. Comput Graphics Forum 17(3). URL: http://citeseer.ist.psu.edu/poupyrev98egocentric.html
Razzaque S (2005) Redirected walking. Ph.D. thesis, University of North Carolina at Chapel Hill
Ruddle RA, Savage JCD, Jones DM (2002) Symmetric and asymmetric action integration during cooperative object manipulation in virtual environments. ACM Trans Comput Human Interact 9(4):285–308. doi:10.1145/586081.586084
Smets GJF, Stappers PJ, Overbeeke K (1994) Designing in virtual reality: implementing perception-action coupling with affordances. In: Proceedings of ACM VRST, pp. 97–110. World Scientific Publishing Co. Inc, River Edge
Stoakley R, Conway MJ, Pausch R (1995) Virtual reality on a wim: interactive worlds in miniature. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM Press/Addison-Wesley Publishing Co. New York, pp 265–272
Wang J, Budhiraja R, Leach O, Clifford R, Matsua D (2012) Escape from meadwyn 4: a cross-platform environment for collaborative navigation tasks. In: Proceedings of IEEE symposium on 3D user interfaces. IEEE Computer Society, pp 179–180
Ware C, Lowther K (1997) Selection using a one-eyed cursor in a fish tank VR environment. ACM Trans Comput Hum Interact 4(4):309–322. doi:10.1145/267135.267136
Williams B, Narasimham G, Rump B, McNamara TP, Carr TH, Rieser J, Bodenheimer B (2007) Exploring large virtual environments with an HMD when physical space is limited. In: Proceedings of the 4th symposium on applied perception in graphics and visualization, pp 41–48
Zahorik P, Jenison RL (1998) Presence as being-in-the-world. Presence: Teleoperator Virtual Environ 7(1):78–89
Acknowledgments
We thank Foundation Rennes 1 “Progress, Innovation, Entrepreneurship” and the European Project VISIONAIR (grant agreement 262044) for their support.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Duval, T., Nguyen, T.T.H., Fleury, C. et al. Improving awareness for 3D virtual collaboration by embedding the features of users’ physical environments and by augmenting interaction tools with cognitive feedback cues. J Multimodal User Interfaces 8, 187–197 (2014). https://doi.org/10.1007/s12193-013-0134-z
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s12193-013-0134-z