[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ Skip to main content
Log in

A computational approach to digital hand-painted printing patterns on cloth

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

This paper presented a novel computational approach to simulating hand-painted printing patterns on cloth, according to the real process of this ancient folk handicraft. A contour grid based method was specially designed so as to generate the contours of the printing patterns by inputting a contour image or a color image. Considering both the anisotropic structure of cloth and the influence from user’s strokes, we proposed the main direction guided anisotropic diffusion model (MDGADM) to compute the diffusion of dyes on cloth. Other interactions between dyes and cloth including the adsorption and evaporation were also incorporated to improve the accuracy and the realism. The algorithms of the boundary restriction and the contour enhancement were further developed to optimize the method. Various experiment results showed that our method can produce vivid hand-painted printing patterns on cloth of different woven structures. Our method provides users with a flexible artistic designing tool, and has great potential to protect and inherit this traditional handicraft.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price includes VAT (United Kingdom)

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10

Similar content being viewed by others

References

  1. Auer S, Macdonald CB, Treib M et al (2012) Real-time fluid effects on surfaces using the closest point method. Comput Graphics Forum 31(6):1909–1923

    Article  Google Scholar 

  2. Burgess J, Wyvill G, King SA (2005) A system for real-time watercolor rendering. Proc. of Computer Graphics International, pp. 234–240

  3. Curtis CJ, Anderson SE, Seims JE (1997) Computer-generated watercolor. Proc. of SIGGRAPH, pp. 421–430

  4. Jeong S, Kim C (2013) Combustion waves on the point set surface. Comput Graphics Forum 32(7):225–234

    Article  MathSciNet  Google Scholar 

  5. Khalid D, Richard E, Fabrice G (2012) Particle-based drop animation on meshes in real time. Comput Anim Virtual Worlds 23(3–4):301–309

    Google Scholar 

  6. Kunii TL, Nosovskij GV, Vladimir LV (2001) Two-dimensional diffusion model for diffuse ink painting. Int J Shaping Model 7(1):45–58

    Article  Google Scholar 

  7. Laerhoven TV, Liesenborgs J, Reeth FV (2004) Real-time watercolor painting on a distributed paper model. Proc. of Computer Graphics International, pp. 640–643

  8. Laerhoven TV, Reeth FV (2005) Real-time simulation of watery paint: natural phenomena and special effects. Comput Anim Virtual Worlds 16(3–4):429–439

    Article  Google Scholar 

  9. Liu S, Chen GJ, Yang P et al (2008) Realistic simulation of stains on cloth. J Comput Aided Des Comput Graph 20(9):1110–1116

    Google Scholar 

  10. Liu S, Liu Q, Peng Q (2011) Realistic simulation of mixing fluid. Vis Comput 27(3):241–248

    Article  Google Scholar 

  11. Luft T, Deussen O (2006) Real-time watercolor for animation. J Comput Sci Technol 21(2):159–165

    Article  Google Scholar 

  12. Lum EB, Ma KW (2001) Non-photorealistic rendering using watercolor inspired textures and illumination. Proc. of the Pacific Conference on Computer Graphics and Applications (PG’01), pp. 322–330

  13. Morimoto Y, Ono K, Arita D (2011) Dyeing in computer graphics. Chapter 2 in Natural Dyes, edited by E. Perrin Akçakoca Kumbasar, ISBN 978-953-307-783-3

  14. Stam J (2003) Real-time fluid dynamics for games. Proc. of the Game Developer Confer-ence

  15. Wang CM, Wang RJ (2007) Image-based color ink diffusion rendering. IEEE Trans Vis Comput Graph 13(2):235–246

    Article  Google Scholar 

  16. Wilson B, Ma KL (2004) Rendering complexity in computer-generated pen-and-ink illustrations. Proc. of the International Symposium on Non-photorealistic Animation and Rendering, pp. 129–137

  17. Zong M, Zhang X, Wang R (2007) The shape and appearance of fiber materials. The Chemical Industry Press, Beijing

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shiguang Liu.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Liu, S., Chen, D. A computational approach to digital hand-painted printing patterns on cloth. Multimed Tools Appl 75, 4577–4591 (2016). https://doi.org/10.1007/s11042-015-2492-x

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-015-2492-x

Keywords

Navigation