Abstract
This paper examines mathematics teachers’ level of acceptance and intention to use the Augmented Reality Geometry Tutorial System (ARGTS), a mobile Augmented Reality (AR) application developed to enhance students’ 3D geometric thinking skills. ARGTS was shared with mathematics teachers, who were then surveyed using the Technology Acceptance Model (TAM) to understand their acceptance of the technology. We also examined the external variables of Anxiety, Social Norms and Satisfaction. The effect of the teacher’s gender, degree of graduate status and number of years of teaching experience on the subscales of the TAM model were examined. We found that the Perceived Ease of Use (PEU) had a direct effect on the Perceived Usefulness (PU) in accordance with the Technology Acceptance Model (TAM). Both variables together affect Satisfaction (SF), however PEU had no direct effect on Attitude (AT). In addition, while Social Norms (SN) had a direct effect on PU and PEU, there was no direct effect on Behavioural Intention (BI). Anxiety (ANX) had a direct effect on PEU, but no effect on PU and SF. While there was a direct effect of SF on PEU, no direct effect was found on BI. We explain how the results of this study could help improve the understanding of AR acceptance by teachers and provide important guidelines for AR researchers, developers and practitioners.
Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.References
Abdullah, F., & Ward, R. (2016). Developing a general extended technology acceptance model for E-learning (GETAMEL) by analysing commonly used external factors. Computers in Human Behavior, 56, 238–256.
Abdullah, F., Ward, R., & Ahmed, E. (2016). Investigating the influence of the most commonly used external variables of TAM on students’ perceived ease of use (PEOU) and perceived usefulness (PU) of e-portfolios. Computers in Human Behavior, 63, 75–90.
Agarwal, R., & Karahanna, E. (2000). Time flies when you're having fun: Cognitive absorption and beliefs about information technology usage. MIS Quarterly, 24, 665–694.
Al-Azawei, A., & Lundqvist, K. (2015). Learner differences in perceived satisfaction of an online learning: An extension to the technology acceptance model in an Arabic sample. Electronic Journal of e-Learning, 13(5), 408–426.
Arvanitis, T. N., Williams, D. D., Knight, J. F., Baber, C., Gargalakos, M., Sotiriou, S., & Bogner, F. X. (2011). A human factors study of technology acceptance of a prototype mobile augmented reality system for science education. Advanced Science Letters, 4(11–12), 3342–3352.
Bagozzi, R. P., Gopinath, M., & Nyer, P. U. (1999). The role of emotions in marketing. Journal of the Academy of Marketing Science, 27(2), 184–206.
Balog, A., & Pribeanu, C. (2010). The role of perceived enjoyment in the students’ acceptance of an augmented reality teaching platform: A structural equation modelling approach. Studies in Informatics and Control, 19(3), 319–330.
Bellone, L. M., & Czerniak, C. M. (2001). Teachers’ beliefs about accommodating students’ learning styles in science classes. Electronic Journal of Science Education, 6(2), 4–29.
Bhattacherjee, A. (2001). An empirical analysis of the antecedents of electronic commerce service continuance. Decision Support Systems, 32(2), 201–214.
Bonsón, E., Escobar, T., & Ratkai, M. (2014). Testing the inter-relations of factors that may support continued use intention: The case of Facebook. Social Science Information, 53(3), 293–310.
Briz-Ponce, L., Pereira, A., Carvalho, L., Juanes-Méndez, J. A., & García-Peñalvo, F. J. (2017). Learning with mobile technologies–students’ behavior. Computers in Human Behavior, 72, 612–620.
Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544.
Byrne, B. M. (2001). Structural equation modeling with AMOS, EQS, and LISREL: Comparative approaches to testing for the factorial validity of a measuring instrument. International Journal of Testing, 1(1), 55–86.
Chang, C. T., Hajiyev, J., & Su, C. R. (2017). Examining the students’ behavioral intention to use e-learning in Azerbaijan? The general extended technology acceptance model for e-learning approach. Computers & Education, 111, 128–143.
Cheng, M., & Yuen, A. H. K. (2018). Student continuance of learning management system use: A longitudinal exploration. Computers & Education, 120, 241–253.
Cheon, J., Lee, S., Crooks, S. M., & Song, J. (2012). An investigation of mobile learning readiness in higher education based on the theory of planned behavior. Computers & Education, 59(3), 1054–1064.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13, 319–340.
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35(8), 982–1003.
Drennan, J., Kennedy, J., & Pisarski, A. (2005). Factors affecting student attitudes toward flexible online learning in management education. The Journal of Educational Research, 98(6), 331–338.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.
Fornell, C., & Larcker, D. F. (1981). Structural equation models with unobservable variables and measurement error: Algebra and statistics. Journal of Marketing Research, 18, 382–388.
Gürbüz, R., & Gülburnu, M. (2013). Effect of teaching geometry with use Cabri 3D in eighth grade on conceptual learning. Turkish Journal of Computer and Mathematics Education (TURCOMAT), 4(3), 224–241.
Hair, J. F., Black, W. C., Babin, B. J., Anderson, R. E., & Tatham, R. L. (2006). Multivariate data analysis (6th ed.). New York: Pearson.
Haugstvedt, A. C. Krogstie, J. (2017). Mobile augmented reality for cultural heritage: A technology acceptance study. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Georgia Tech, Atlanta, USA, 5–8 November 2012. Washington: IEEE Computer Society.
Huang, Y. M. (2016). The factors that predispose students to continuously use cloud services: Social and technological perspectives. Computers & Education, 97, 86–96.
Hunt, H. K. (1977). CS/D - Overview and future research directions. In H. K. Hunt (Ed.), Conceptualizion and measurement of consumer satisfaction and dissatisfaction (pp. 77-103). Cambridge, MA: Marketing Science Institute.
Ibáñez, M.B., Di Serio, Á., Villarán, D., Delgado-Kloos, C. (2016) The acceptance of learning augmented reality environments: a case study. In: 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT), (pp. 307–311). IEEE.
İbili, E., Çat, M., Resnyansky, D., Şahin, S., & Billinghurst, M. (2019). An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology, 1–23.
Igbaria, M., & Parasuraman, S. (1989). A path analytic study of individual characteristics, computer anxiety and attitudes toward microcomputers. Journal of Management, 15(3), 373–388.
Islam, A. N. (2011). Understanding the continued usage intention of educators toward an e-learning system. International Journal of E-Adoption (IJEA), 3(2), 54–69.
Joo, Y. J., Park, S., & Shin, E. K. (2017). Students' expectation, satisfaction, and continuance intention to use digital textbooks. Computers in Human Behavior, 69, 83–90.
Karakırık, E. (2011). Geometry teaching with Dynamic geometry and Sketchpad. In E. Karakırık (Ed.), Technology use in mathematics education (pp. 67–96). Ankara: Nobel Publishing.
Kim, K., Hwang, J., Zo, H., & Lee, H. (2016). Understanding users’ continuance intention toward smartphone augmented reality applications. Information Development, 32(2), 161–174.
Lai, V. S., & Li, H. (2005). Technology acceptance model for internet banking: An invariance analysis. Information & Management, 42(2), 373–386.
Lave, J., Wenger, E., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation (Vol. 521423740). Cambridge: Cambridge university press.
Lee, M. C. (2010). Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation model. Computers & Education, 54(2), 506–516.
Lee, M. K., Cheung, C. M., & Chen, Z. (2005). Acceptance of internet-based learning medium: The role of extrinsic and intrinsic motivation. Information & Management, 42(8), 1095–1104.
Lee, G., Teo, T., Kim, S. and M. Billinghurst (2017). Mixed reality collaboration through sharing a live panorama. In SIGGRAPH Asia 2017 Mobile Graphics Interactive Applications (p. 14). New York: ACM.
Lin, H. F., & Chen, C. H. (2017). Combining the technology acceptance model and uses and gratifications theory to examine the usage behavior of an augmented reality tour-sharing application. Symmetry, 9(7), 113.
Lin, H. C., Chiu, Y. H., Chen, Y. J., Wuang, Y. P., Chen, C. P., Wang, C. C., Huang, C. L., Wu, T. M., & Ho, W. H. (2017). Continued use of an interactive computer game-based visual perception learning system in children with developmental delay. International Journal of Medical Informatics, 107, 76–87.
M.E.B - T. C. Milli Eğitim Bakanlığı (Republic of Turkey, Ministry of National Education), (2018) Elementary-Secondary Mathematics Lesson Curriculum (1–8. Grade), Ankara.
M.E.B - T. C. Milli Eğitim Bakanlığı (Republic of Turkey, Ministry of National Education), Board of Education (2009). Secondary Mathematics Lesson Curriculum (6–8 Grade), Ankara.
Mathieson, K. (1991). Predicting user intentions: Comparing the technology acceptance model with the theory of planned behavior. Information Systems Research, 2(3), 173–191.
Mlaiki, A., Kailka, M., & Kefi, H. (2011). Facebook… encore, encore…! Rôle de l’affect, de l’habitude et de la surcharge informationnelle dans la continuité d’utilisation des réseaux sociaux numériques. Disponible sur: https://basepub.dauphine.fr/bitstream/handle/123456789/7963/Kalika_aim2011.PDF?sequence=1. Accessed 01 Apr 2019.
Nikou, S. A., & Economides, A. A. (2017a). Mobile-based assessment: Investigating the factors that influence behavioral intention to use. Computers & Education, 109, 56–73.
Nikou, S. A., & Economides, A. A. (2017b). Mobile-based assessment: Integrating acceptance and motivational factors into a combined model of self-determination theory and technology acceptance. Computers in Human Behavior, 68, 83–95.
Osman N. B. (2013). Extending the technology acceptance model for mobile government systems, The international Arab conference on information technology (ACIT’2013). https://pdfs.semanticscholar.org/e7f4/bd830907d2b7d86a0d0a0ea578433de80ad0.pdf. Accessed 01 Apr 2019.
Prieto, J. C. S., Migueláñez, S. O., & García-Peñalvo, F. J. (2017). Utilizarán los futuros docentes las tecnologías móviles? Validación de una propuesta de modelo TAM extendido. Revista de Educación a Distancia, (52).
Quintero, E., Salinas, P., González-Mendívil, E., & Ramírez, H. (2015). Augmented reality app for calculus: A proposal for the development of spatial visualization. Procedia Computer Science, 75, 301–305.
Revythi, A., & Tselios, N. (2017). Extension of technology acceptance model by using system usability scale to assess behavioral intention to use e-learning. arXiv preprint arXiv:1704.06127.
Roberts, P., & Henderson, R. (2000). Information technology acceptance in a sample of government employees: a test of the technology acceptance model. Interacting with Computers, 12(5), 427–443.
Saadé, R., & Bahli, B. (2005). The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model. Information & Management, 42(2), 317–327.
Saadé, R. G., & Kira, D. (2009). Computer anxiety in e-learning: The effect of computer self-efficacy. Journal of Information Technology Education: Research, 8, 177–191.
Šebjan, U., & Tominc, P. (2015). Impact of support of teacher and compatibility with needs of study on usefulness of SPSS by students. Computers in Human Behavior, 53, 354–365.
Tarhini, A., Arachchilage, N. A. G., & Abbasi, M. S. (2015). A critical review of theories and models of technology adoption and acceptance in information system research. International Journal of Technology Diffusion (IJTD), 6(4), 58–77.
Teo, T., & Zhou, M. (2014). Explaining the intention to use technology among university students: a structural equation modeling approach. Journal of Computing in Higher Education, 26(2), 124–142.
Thong, J. Y., Hong, S. J., & Tam, K. Y. (2006). The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance. International Journal of Human-Computer Studies, 64(9), 799–810.
Tsai, C. H., & Yen, J. C. (2014). The augmented reality application of multimedia technology in aquatic organisms instruction. Journal of Software Engineering and Applications, 7(9), 745–755.
Valtonen, T., Kukkonen, J., Kontkanen, S., Sormunen, K., Dillon, P., & Sointu, E. (2015). The impact of authentic learning experiences with ICT on pre-service teachers’ intentions to use ICT for teaching and learning. Computers & Education, 81, 49–58.
Venkatesh, V. (2000). Determinants of perceived ease of use: Integrating control, intrinsic motivation, and emotion into the technology acceptance model. Information Systems Research, 11(4), 342–365.
Venkatesh, V., & Davis, F. D. (1996). A model of the antecedents of perceived ease of use: Development and test. Decision Sciences, 27(3), 451–481.
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS Quarterly, 27, 425–478.
Verma, P., & Sinha, N. (2018). Integrating perceived economic wellbeing to technology acceptance model: The case of mobile based agricultural extension service. Technological Forecasting and Social Change, 126, 207–216.
Wiest, L. R. (2001). The role of computers in mathematics teaching and learning. Computers in the Schools, 17(1–2), 41–55.
Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68, 570–585.
Xie, B. (2003). Older adults, computers, and the Internet: future directions. Gerontechnology, 2(4), 289–305. https://doi.org/10.4017/gt.2003.02.04.002.00.
Xu, F., & Du, J. T. (2018). Factors influencing users’ satisfaction and loyalty to digital libraries in Chinese universities. Computers in Human Behavior, 83, 64–72.
Yousef, D. A. (2017). Organizational commitment, job satisfaction and attitudes toward organizational change: a study in the local government. International Journal of Public Administration, 40(1), 77–88.
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
This research was supported by the postdoctoral research programme (BİDEB 2219) of The Scientific and Technological Research Council of Turkey (TUBITAK).
Conflict of interest
The authors declare that they have no conflict of interest.
Additional information
Publisher’s note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Appendix
Appendix
Rights and permissions
About this article
Cite this article
Ibili, E., Resnyansky, D. & Billinghurst, M. Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system. Educ Inf Technol 24, 2653–2675 (2019). https://doi.org/10.1007/s10639-019-09925-z
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10639-019-09925-z