[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ Skip to main content
Log in

Building a BRIDGE between children and users: a socio-cultural approach to child–computer interaction

  • Original Article
  • Published:
Cognition, Technology & Work Aims and scope Submit manuscript

Abstract

The field of child–computer interaction has received growing attention as a result of the penetration of IT into children’s everyday lives. Consequently, the involvement of children in the design of children’s technology has been widely discussed. So far, literature on children’s involvement in design has mainly treated design with children as a distinct design discipline regarding children as “cognitive incomplete” in comparison with adult users. With a point of departure in the framework of socio-cultural activity theory, this paper provides a new perspective on design with children, based on understanding children as participants in meaningful communities of practices. Thus, we argue that children could and should be involved in design on the same terms as adult users; children are treated as experts in their everyday lives and we cannot design future IT for children without involving these experts. The paper introduces the BRIDGE method including a palette of design techniques as a practice-based method for designing with children based on this perspective.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price includes VAT (United Kingdom)

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4

Similar content being viewed by others

Explore related subjects

Discover the latest articles, news and stories from top researchers in related subjects.

Notes

  1. Mathiassen (1981) uses the notion of system development. In this chapter I will use the notion of design to develop an understanding of a method for designing with children.

  2. The NetWorking.Kids project (project page: www.networkingkids.dk) and the iSchool project (project page: www.interactivespaces.net)

  3. The Swedish language is close to Danish. However, the Danish pupils in the MiM session had some difficulties understanding the “Martian” properly.

References

  • Bekker M, Beusmans J, Keyson D, Lloyd P (2003) KidReporter: a user requirements gathering technique for designing with children. In: Interacting with computers, vol 15, no. 2. Elsevier Science, Amsterdam, pp 187–202

  • Binder T (1999) Setting the stage for improvised video scenarios. In: CHI’99 extended abstracts, Pittsburgh, May 1999, ACM Press, Boulder, pp 230–231

  • Bjerknes G, Ehn P, Kyng M (eds) (1987) Computers and democracy: a Scandinavian challenge. Aldershot, Avebury

  • Bødker K, Kensing F, Simonsen J (2000) Professionel IT-forundersøgelse– grundlaget for bæredygtige IT-anvendelser (in Danish). Samfundslitteratur, Copenhagen

    Google Scholar 

  • Bødker K, Kensing F, Simonsen J (2004) Participatory IT design. Designing for business and workplace realities. MIT, Cambridge

    Google Scholar 

  • Boltman A, Druin A, Miura A (1998) What children can tell us about technology: the CHIkids model of technology immersion. CHI98 Tutorial. ACM Publications, Los Angeles

    Google Scholar 

  • Bouvin NO, Hansen FA, Christensen BG, Grønbæk K (2003) HyCon: a framework for context-aware mobile hypermedia. In: New review of hypertext and hypermedia, vol 9. Taylor Graham, London, pp 59–88

  • Bouvin NO, Brodersen C, Hansen FA, Iversen OS, Nørregaard P (2005) Tools of contextualization: extending the classroom to the field. In: Proceedings of the 4th international conference for interaction design and children (IDC 2005), 2005, ACM Press, Boulder, pp 24–31

  • Brodersen C, Iversen OS (2005) eCell—spatial IT design for group collaboration and learning in school environments. In: Proceedings of the 2005 international conference on supporting group work (GROUP’05). ACM Press, Boulder, pp 227–235

  • Brodersen C, Christensen BG, Grønbæk K, Dindler C (2005) eBag—a ubiquitous web infrastructure for nomadic learning. In: Proceedings of the 14th international conference on world wide web. ACM Press, Boulder, 2005, pp 298–306

  • Bruckman A, Bandlow A (2002) HCI For kids. In: Jacko J, Sears A (eds) Handbook of human–computer interaction. Lawrence Erlbaum Associates, Mahwah

    Google Scholar 

  • Buur J, Binder T (2001) Video as design material—expanding the potential of video in user centred design. In: Hirose M (eds) Human–computer interaction—INTERACT ‘01. IOS Press, IFIP Tokyo, pp 821–822

    Google Scholar 

  • Buur J, Bødker S (2000) From usability lab to ‘design collaboratorium’: reframing usability practice. In: Boyarski D, Kellogg W (eds) Proceedings of the 3rd conference on designing interactive systems (DIS2000). ACM Press, New York, pp 297–307

    Chapter  Google Scholar 

  • Buur J, Binder T, Brandt E (2000) Taking video beyond ‘Hard Data’ in user centered design. In: Proceedings of the participatory design conference, CPRS, New York, 2000, pp 21–29

  • Dindler C, Eriksson E, Iversen OS, Ludvigsen M, Lykke-Olesen A (2005) Mission from mars—a method for exploring user requirements for children in a narrative space. In: Proceedings of the interaction design and children conference, ACM press, Boulder, 2005, pp 40–47

  • Druin A (1997–2003) Computers and kids column. SIGCHI Bulletin. ACM Press, New York

  • Druin (ed) (1999a) The design of children’s technology. Morgan Kaufmann, San Francisco

  • Druin A (1999b) Cooperative inquiry: developing new technologies for children with children. In: Proceedings of CHI’99, ACM Press, New York, pp 592–599

  • Druin A (2002) The role of children in the design of new technology. Behav Inf Technol 21(1):1–25

    Google Scholar 

  • Druin A, Revelle G, Bederson BB, Hourcade JP, Farber A, Lee J, Campbell D (2003) A collaborative digital library for children: a descriptive study of children’s collaborative behaviors and dialogue. J Comput Assist Learn 19(2):239–224

    Article  Google Scholar 

  • El’Konin DB (1972) Towards the problem of stages in the mental development of the child, 1971. Sov Psychol 4:6–20

    Google Scholar 

  • Engeström Y (1987) Learning by expanding. Orienta-Konsultit, Helsinki

    Google Scholar 

  • Erikson EH (1971) Barnet og samfundet. Hans Reitzels Forlag, København

    Google Scholar 

  • Gilutz S, Nielsen J (2002) Usability of websites for children: 70 design guidelines. Nielsen Norman Group, Fremont, http://www.nngroup.com/reports/kids/

  • Greenbaum J, Kyng M (eds) (1991) Design at work—cooperative design of computer systems. Lawrence Erlbaum Associates Publishers, Hillsdale

  • Grønbæk K, Iversen OS, Kortbek KJ, Nielsen KR, Aagaard L (2007) iGameFloor: a platform for co-located collaborative games. In: Proceedings of the international conference on advances in computer entertainment technology (ACE2007), 13–15 June 2007, Salzburg

  • Guha ML, Druin A, Chipman G, Fails J, Simms S, Farber A (2004) Mixing ideas: a new technique for working with young children as design partners. In: Proceedings of interaction design and children (IDC’2004), College Park, pp 35–42

  • Hedegård M (1995) Tænkning, viden og udvikling, Tanke- og vidensformer og deres betydning for udvikling af tænkning og motivation i skolealderen. Aarhus Universitetsforlag, Århus

    Google Scholar 

  • Hedegård M (2003) Børn og unges udvikling diskuteret ud fra et kultur-historisk perspektiv. Arbejdspapir nr. 117–03, Center for Kulturforskning, Århus Universitet, marts, 2003

  • Holzblatt K, Jones S (1993) Contextual inquiry: a participatory technique for system design. In: Schuler D, Namioka A (eds) Participatory design: principles and practices. Lawrence Erlbaum, New York, pp 177–210

    Google Scholar 

  • Hutchinson H, Mackay W, Westerlund B, Bederson BB, Druin A, Plaisant C, Beaudouin-Lafon M, Conversy S, Evans H, Hansen H, Roussel N, Eiderbäck B (2003) Domesticated design: technology probes: inspiring design for and with families. In: Proceedings of the SIGCHI conference on human factors in computing systems (CHI’03), ACM Press, New York, pp 17–24

  • Iversen O (2002) Designing with children: using video camera as an instrument of provocation. In: Bekker M, Markopoulos P, Kersten-Tsikalkina M (eds) Proceedings of the first interaction design and children conference (IDC’02), 28–29 August, Eindhoven, The Netherlands, pp 73–81

  • Iversen OS (2005) Participatory design beyond work practices—designing with children, Ph.D. dissertation, Department of Computer Science, University of Aarhus

  • Jordan B, Henderson A (1994) Interaction analysis: foundations and practice. Institute for research on learning (IRL 94–0027), Palo Alto

    Google Scholar 

  • Kafai Y (1995) Minds in play: computer game design as a context for children’s learning. Lawrence Erlbaum Publishers, Hillsdale

    Google Scholar 

  • Kafai Y, Resnick M (1996) Constructionism in practice. Lawrence Erlbaum Associates, Hillsdale

    Google Scholar 

  • Kensing F (1987) Generation of visions in systems development: a supplement to the toolbox. In: Docherty P, Fuchs-Kittowski K, Kolm P, Mathiassen L (eds) System design for human development and productivity: participation and beyond. Elsevier Science Publishers, Amsterdam, pp 285–301

    Google Scholar 

  • Kensing F (1998) Prompted reflections: a technique for understanding complex work. Interactions 5(1):7–15

    Article  Google Scholar 

  • Kensing F (2003) Methods and practices in participatory design. ITU Press, Copenhagen

    Google Scholar 

  • Lee N (2001) Childhood and society. Growing up in an age of uncertainty. Open University Press, Maidenhead

    Google Scholar 

  • Leontjev AN (1978) Activity, consciousness, and personality. Prentice-Hall, Englewood Cliffs

    Google Scholar 

  • Mackay WE (1995) Ethics, lies and videotape. In: Proceedings of CHI 95, New York, pp 138–145

  • Mackay WE (1999) Is paper safer? The role of paper flight strips in air traffic control. ACM Trans Comput Hum Interact 6(4):311–340

    Article  MathSciNet  Google Scholar 

  • Mackay WE, Ratzer AV, Janecek P (2000) Video artefacts for design: bridging the gap between abstraction and detail. In: Boyarski D, Kellogg W (eds) Proceedings of the 3rd conference on designing interactive systems (DIS2000), New York, pp 72–82

  • Markopoulos P, Bekker M (2003) Interaction design and children (editorial). Interact Comput 15(3):141–149

    Article  Google Scholar 

  • Mathiassen L (1981) System development and system development method (in Danish). Ph.D. thesis, DAIMI PB-136, Computer Science, Århus University

  • McNeal JU (1999) The kids market—myths and realities. Paramount Market Publishing, New York

    Google Scholar 

  • Muller MJ (2003) Participatory design: the third space in HCI. In: Jacko J, Sears A (eds) Handbook of HCI. Lawrence Erlbaum Associates, Mahwah

    Google Scholar 

  • Newman D, Griffin P, Cole M (1989) The construction zone: working for cognitive change in school. Cambridge University Press, Cambridge

    Google Scholar 

  • Nørregaard P, Andersen J, Dindler C, Frich J, Iversen O, Nielsen C (2003) Networking news, a method for engaging children actively in design. In: Electronic proceedings of the 26th information systems research seminar in Scandinavia (IRIS26), Haikko Manor, 9–12 August 2003

  • Oosterholt R, Kusano M, de Vries G (1996) Interaction design and human factors support in the development of a personal communicator for children. In: Proceedings of CHI 96, April 1996, ACM Press, Vancouver, pp 450–457

  • Pedersen J, Buur J (1999) Games and movies—towards an innovative engagement with users. In: Scrivener S (ed) Collaborative design. Springer, London

    Google Scholar 

  • Piaget J (1970) Science of education and the psychology of the child. Orion Press, New York

    Google Scholar 

  • Robbins J (2005) Contexts, collaboration, and cultural tools: a sociocultural perspective on researching children’ thinking. Contemp Issues Early Child 6(2):140–149

    Article  Google Scholar 

  • Robins J (1999) Participatory design (class notes). University of Illinois, Champaign. http://www.lis.uiuc.edu/jrobins/pd/

  • Rogers Y, Price S, Fitzpatrick G, Fleck R, Harris E, Smith H, Randell C, Muller H, O’Malley C, Stanton D, Thompson M, Weal M (2004). Ambient wood: designing new forms of digital augmentation for learning outdoors. In: Proceedings of interaction design and children (IDC’04), ACM, New York

  • Sato S, Salvador T (1999) Playacting and focus troupes: theatre techniques for creating quick, intensive, immersive and engaging focus group sessions. Interactions 6(5):35–41

    Article  Google Scholar 

  • Scaife M, Rogers Y (1999) Kids as informants: telling us what we didn’t know or confirming what we knew already? In: Druin A (ed) The design of children’s technology: how we design, what we design, and why. Morgan Kaufman, Francisco

    Google Scholar 

  • Scaife M, Rogers Y, Aldrich F, Davies M (1997) Designing for or designing with? Informant design for interactive learning environments. In: Proceedings of CHI 1997, ACM Press, pp 343–350

  • Soloway E, Guzdial M, Hay KE (1994) Learner-centered design: the challenge for HCI in the 21st century. Interactions 1(1):36–48

    Article  Google Scholar 

  • Sperschneider W, Bagger K (2003) Ethnographic fieldwork under industrial constraints: towards design in context. In: The International Journal of Human Computer Interaction, vol 15, no. 1. Lawrence Erlbaum Associates, New Jersey, pp 41–50

  • Vertelney L (1989) Using video to prototype user interfaces. SIGCHI Bull 21(2):57–61

    Article  Google Scholar 

  • Vygotsky LS (1978) Mind in society: the development of higher psychological processes. Harvard University Press, Cambridge

    Google Scholar 

  • Vygotsky LS (1998) The collected works of L.S. Vygotsky. Vol 5 child psychology. Plenum Press, New York

  • Westerlund B, Lindqvist S, Mackay W, Sundblad Y (2003) Co-design methods for designing with and for families. In: Proceedings of EAD'03, the 5th European Academy of Design conference, Barcelona, Spain

  • Ylirisku S (2004) Getting to the point with participatory video scenario. Cooperative systems design, scenario-based design of collaborative systems (COOP 2004). IOS Press, Amsterdam, pp 7–22

  • Young E (1992) Participatory video prototyping. Posters and short talks of the 1992 SIGCHI conference on human factors in computing systems. ACM Press, Boston, p 28

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ole Sejer Iversen.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Iversen, O.S., Brodersen, C. Building a BRIDGE between children and users: a socio-cultural approach to child–computer interaction. Cogn Tech Work 10, 83–93 (2008). https://doi.org/10.1007/s10111-007-0064-1

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10111-007-0064-1

Keywords

Navigation