Abstract.
It is shown that the “hit-and-run” algorithm for sampling from a convex body K (introduced by R.L. Smith) mixes in time O *(n 2 R 2/r 2), where R and r are the radii of the inscribed and circumscribed balls of K. Thus after appropriate preprocessing, hit-and-run produces an approximately uniformly distributed sample point in time O *(n 3), which matches the best known bound for other sampling algorithms. We show that the bound is best possible in terms of R,r and n.
Similar content being viewed by others
Author information
Authors and Affiliations
Additional information
Received January 26, 1998 / Revised version received October 26, 1998¶Published online July 19, 1999
Rights and permissions
About this article
Cite this article
Lovász, L. Hit-and-run mixes fast. Math. Program. 86, 443–461 (1999). https://doi.org/10.1007/s101070050099
Issue Date:
DOI: https://doi.org/10.1007/s101070050099