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Tagaboo: a collaborative children’s game based upon wearable RFID technology

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References

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  2. Francetic A, Shwe H (2000) Smart toys: benefits of technology-enhanced play. In: Proceedings of the game developers conference (GDC 2000), San Jose, California, March 20000. Available at http://www.gdconf.com/archives/2000/shwe.doc

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  4. Schmidt A, Gellerson H-W, Merz C (2000) Enabling implicit human–computer interaction: a wearable RFID-tag reader. In: Proceedings of the 4th international symposium on wearable computers (ISWC 2000), Atlanta, Georgia, October 2000, pp 193–194

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Acknowledgements

Tagaboo was developed by Vivian Leung in an Interactive Systems stream undergraduate course. This was co-taught by Brygg Ullmer and Miriam Konkel, and supervised by Prof. Catherine Hu. We thank Prof. John Frazer and Thomas Fischer for their support of this course, and all of the other students whose energy and collaboration contributed to the course’s success.

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Correspondence to Catherine Hu.

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Konkel, M., Leung, V., Ullmer, B. et al. Tagaboo: a collaborative children’s game based upon wearable RFID technology. Pers Ubiquit Comput 8, 382–384 (2004). https://doi.org/10.1007/s00779-004-0302-y

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