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Self-organizing map-based color palette for high-dynamic range texture compression

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Abstract

High-dynamic range (HDR) images are commonly used in computer graphics for accurate rendering. However, it is inefficient to store these images because of their large data size. Although vector quantization approach can be used to compress them, a large number of representative colors are still needed to preserve acceptable image quality. This paper presents an efficient color quantization approach to compress HDR images. In the proposed approach, a 1D/2D neighborhood structure is defined for the self-organizing map (SOM) approach and the SOM approach is then used to train a color palette. Afterward, a virtual color palette that has more codevectors is simulated by interpolating the trained color palette. The interpolation process is hardware supported in the current graphics hardware. Hence, there is no need to store the virtual color palette as the representative colors are constructed on the fly. Experimental results show that our approach can obtain good image quality with a moderate color palette.

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Notes

  1. For instance, in Fig. 5, in the SOM color palette, given an input, we first find out its closest representative color \(\user2{c}_{1,2}.\) The representative color \(\user2{c}_{1,2}\) creates 9 potential representative colors in the virtual color palette.

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Acknowledgments

The work was supported by a research grant from City University of Hong Kong (Project No.: 7002701).

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Correspondence to Yi Xiao.

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Xiao, Y., Leung, CS., Lam, PM. et al. Self-organizing map-based color palette for high-dynamic range texture compression. Neural Comput & Applic 21, 639–647 (2012). https://doi.org/10.1007/s00521-011-0654-y

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