Abstract
E-learning applications are becoming ubiquitous in the classroom. However, they are more commonly implemented within the context of flat, 2D content presentation and testing. In some cases an immersive, 3D learning environment may be more compelling, yet implementation of these systems is often costly and resource-intensive, requiring high-cost development tools and hard to find skill sets. This paper describes a low-cost innovative development and implementation of a successful LAN-based HIV, STD, pregnancy prevention middle school curriculum that featured a 3D gaming interface, 2D tailored activities, and video components. The resulting 3D virtual world containing embedded, pre-existing, 2D activities and video at activity stations met criteria for functionality and usability while meeting educational objectives and cost constraints.
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References
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Acknowledgements
This study was conducted with funding from the Centers for Disease Control and Prevention under cooperative agreement SIP 4-04, “Evaluation of Abstinence-Only and Abstinence-Plus HIV, STI and Pregnancy Prevention for Middle School Student.”
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Cotton, C., Shegog, R., Markham, C., Thiel, M., Peskin, M., Tortolero, S. (2010). Creating an Immersive Virtual World through Integration of 2D and 3D Technologies to Implement E-Learning Curricula for Middle School Students. In: Iskander, M., Kapila, V., Karim, M. (eds) Technological Developments in Education and Automation. Springer, Dordrecht. https://doi.org/10.1007/978-90-481-3656-8_85
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DOI: https://doi.org/10.1007/978-90-481-3656-8_85
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