[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

A Novel Experience-Based Exploration Method for Q-Learning

  • Conference paper
  • First Online:
Data Science (ICPCSEE 2018)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 901))

  • 1656 Accesses

Abstract

Reinforcement learning algorithms are used to deal with a lot of sequential problems, such as playing games, mechanical control, and so on. Q-Learning is a model-free reinforcement learning method. In traditional Q-learning algorithms, the agent stops immediately after it has reached the goal. We propose in this paper a new method—Experience-based Exploration method—in order to sample more efficient state-action pairs for Q-learning updating. In the Experience-based Exploration method, the agent does not stop and continues to search the states with high bellman-error inversely. In this setting, the agent will set the terminal state as a new start point, and generate pairs of action and state which could be useful. The efficacy of the method is proved analytically. And the experimental results verify the hypothesis on Gridworld.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
GBP 19.95
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
GBP 71.50
Price includes VAT (United Kingdom)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
GBP 89.99
Price includes VAT (United Kingdom)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Sutton, R., Barto, A.: Reinforcement Learning: An Introduction. MIT Press, Cambridge (1998)

    Google Scholar 

  2. Mnih, V., et al.: Human-level control through deep reinforcement learning. Nature 518(7540), 529–533 (2015)

    Article  Google Scholar 

  3. Watkins, C.J.C.H., Dayan, P.: Q-learning. Machine learning 8(3–4), 279–292 (1992)

    MATH  Google Scholar 

  4. Hasselt, H.V., Guez, A., Silver, D.: Deep reinforcement learning with double Q-learning. In: Computer Science (2015)

    Google Scholar 

  5. Hasselt, H.V.: Double Q-learning, pp. 2613–2621. Mit Press, Cambridge (2010)

    Google Scholar 

  6. Schaul, T., Quan, J., Antonoglou, I., Silver, D.: Prioritized Experience Replay. arXiv preprint arXiv:1511.05952 (2015)

  7. Mnih, V., et al.: Asynchronous methods for deep reinforcement learning. arXiv preprint arXiv:1602.01783 (2016)

  8. Parisotto, E., Ba, J., Salakhutdinov, R.: Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning. arXiv preprint arXiv:1511.06342 (2015)

  9. Wang, Z., Freitas, N., Lanctot, M.: Dueling Network Architectures for Deep Reinforcement Learning. arXiv preprint arXiv:1511.06581 (2015)

  10. Silver, D., et al.: Mastering the game of go with deep neural networks and tree search. Nature 529(7587), 484–489 (2015)

    Article  Google Scholar 

  11. Silver, D., Lever, G., Heess, N., Degris, T., Wierstra, D., Riedmiller, M.: Deterministic policy gradient algorithms. In: International Conference on Machine Learning, pp. 387–395 (2014)

    Google Scholar 

  12. Lillicrap, T.P., et al.: Continuous control with deep reinforcement learning. arXiv preprint arXiv:1509.02971 (2015)

  13. MacAlpine, P., Depinet, M., Stone, P.: UT Austin villa 2014: RoboCup 3D simulation league champion via overlapping layered learning. In: Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, pp. 2842–2848 (2015)

    Google Scholar 

  14. Yu, C., Zhang, M., Ren, F., Tan, G.: Emotional multiagent reinforcement learning in spatial social dilemmas. IEEE Trans. Neural Netw. Learn. Syst. 26(12), 3083–3096 (2015)

    Article  MathSciNet  Google Scholar 

  15. Zhao, D., Zhu, Y.: MEC–A near-optimal online reinforcement learning algorithm for continuous deterministic systems. IEEE Trans. Neural Netw. Learn. Syst. 26(2), 346–356 (2015)

    Article  MathSciNet  Google Scholar 

  16. Kusy, M., Zajdel, R.: Application of reinforcement learning algorithms for the adaptive computation of the smoothing parameter for probabilistic neural network. IEEE Trans. Neural Netw. Learn. Syst. 26(9), 2163–2175 (2015)

    Article  MathSciNet  Google Scholar 

  17. Teng, T.H., Tan, A.H., Zurada, J.M.: Self-organizing neural networks integrating domain knowledge and reinforcement learning. IEEE Trans. Neural Netw. Learn. Syst. 26(5), 889–902 (2015)

    Article  MathSciNet  Google Scholar 

  18. Deng, Y., Bao, F., Kong, Y., Ren, Z., Dai, Q.: Deep direct reinforcement learning for financial signal representation and trading. IEEE Trans. Neural Netw. Learn. Syst. 28(3), 653–664 (2017)

    Article  Google Scholar 

  19. DeNero, J., Klein, D.: Pacman Project (2012). http://ai.berkeley.edu/reinforcement.html

  20. Ng, A.Y., Jordan, M.: PEGASUS: A policy search method for large MDPs and POMDPs. In: Proceedings of the Sixteenth Conference on Uncertainty in Artificial Intelligence. Morgan Kaufmann Publishers Inc., pp. 406–415 (2014)

    Google Scholar 

  21. Jia, Y., et al.: Caffe: Convolutional Architecture for Fast Feature Embedding. arXiv preprint arXiv:1408.5093 (2014)

Download references

Acknowledgments

This work was supported in part by National Natural Science Foundation of China (No.81373555) and Shanghai Committee of Science and Technology (14JC1402200).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hong Lu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yang, B., Lu, H., Li, B., Zhang, Z., Zhang, W. (2018). A Novel Experience-Based Exploration Method for Q-Learning. In: Zhou, Q., Gan, Y., Jing, W., Song, X., Wang, Y., Lu, Z. (eds) Data Science. ICPCSEE 2018. Communications in Computer and Information Science, vol 901. Springer, Singapore. https://doi.org/10.1007/978-981-13-2203-7_17

Download citation

  • DOI: https://doi.org/10.1007/978-981-13-2203-7_17

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-2202-0

  • Online ISBN: 978-981-13-2203-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics