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Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities

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Advances in Computer Science and Ubiquitous Computing (UCAWSN 2016, CUTE 2016, CSA 2016)

Abstract

To cope with the age of ubiquitous environment, a supply of smart media devices has been indicating a rapid increase due to the development of smart devices as well as the market expansion. The purpose of this study is to propose a method for designing an educational app that uses the mobile learning-based CPS (Creative Problem Solving) model in order to design a mobile learning-based learning environment which contributes to enhancing creative thinking and problem solving ability of the students in college education. The proposed learning support tool is developed in a form of mobile app and is designed to be used as a cognitive tool that enhances the high-dimensional thinking ability of learners through functions such as creative thinking, thinking process, expression method and interactivity in terms of learning activities. As a result of conducting a test by demonstratively applying this app to the actual field of education, the satisfaction rate in participation and learning effect was greater than 90 %.

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Correspondence to Ji-Hye Bae .

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Bae, JH., Lee, H. (2017). Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities. In: Park, J., Pan, Y., Yi, G., Loia, V. (eds) Advances in Computer Science and Ubiquitous Computing. UCAWSN CUTE CSA 2016 2016 2016. Lecture Notes in Electrical Engineering, vol 421. Springer, Singapore. https://doi.org/10.1007/978-981-10-3023-9_121

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  • DOI: https://doi.org/10.1007/978-981-10-3023-9_121

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-3022-2

  • Online ISBN: 978-981-10-3023-9

  • eBook Packages: EngineeringEngineering (R0)

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