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Evaluation of Students’ Performance with Facial Capture Avatars in Online English Instruction

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Computer Science and Education. Teaching and Curriculum (ICCSE 2023)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 2024))

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Abstract

This article evaluates the possibility of deploying virtual avatars on personal devices in online English instruction, as well as the impact on student-teacher interaction and tacit truancy issues. Based on the correlation analysis and linear regression analysis of the data acquired from the distributed questionnaires, it is possible to conclude that there may be no statistical association between avatars and student-teacher interaction. However, avatars have a positive effect on reducing truancy. Therefore, we consider that the utilization of virtual avatars in computer-assisted language learning provides an innovative and promising method for online instruction.

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Acknowledgment

This paper is supported by Zhejiang Provincial Natural Science Foundation of China (LQ20F020006), Zhejiang Provincial Philosophy and Social Science Planning Project (22NDQN291YB), Research and Creation Project of Zhejiang Provincial Department of Culture and Tourism (2020KZY003), in part by Ningbo Natural Science Foundation under Grant 2023J280, in part by Ningbo Key R&D Program (No. 2023Z231).

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Correspondence to Gang Wang .

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© 2024 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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Qiu, Y., Wang, G., Zhang, Q. (2024). Evaluation of Students’ Performance with Facial Capture Avatars in Online English Instruction. In: Hong, W., Kanaparan, G. (eds) Computer Science and Education. Teaching and Curriculum. ICCSE 2023. Communications in Computer and Information Science, vol 2024. Springer, Singapore. https://doi.org/10.1007/978-981-97-0791-1_25

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  • DOI: https://doi.org/10.1007/978-981-97-0791-1_25

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-97-0790-4

  • Online ISBN: 978-981-97-0791-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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