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Confluence of Computer Vision and Computer Graphics

  • Book
  • © 2000

Overview

Part of the book series: NATO Science Partnership Subseries: 3 (ASHT, volume 84)

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About this book

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

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Keywords

Table of contents (18 chapters)

Editors and Affiliations

  • Faculty of Computer and Information Science, University of Ljubljana, Ljubljana, Slovenia

    Aleš Leonardis, Franc Solina

  • GRASP Laboratory, Department of Computer and Information Science, University of Pennsylvania, Philadelphia, USA

    Ruzena Bajcsy

  • National Science Foundation, Washington, USA

    Ruzena Bajcsy

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