Abstract
“Holodeck” was appeared in the fictional StarTrek universe and show up in a movie name “Star Trek: The Next Generation.” It is depicted as enclosed room simulates objects and people as the interactive virtual environment look like a real world such as a living room, an outdoor environment and etc. This study applied this concept to enhance smart classroom into an interactive learning environment classroom name “Holodeck classroom”. This paper presents a framework for presentation and assessment in Holodeck classroom. We designed an interactive framework using Microsoft Kinect Sensor for e-Learning, created new items of gesture-based questions in supporting QTI-based assessment, and created a rich set of gesture commands for practical usage in classroom. Proposed system was experimented with teachers and students then collected users’ satisfactory feedbacks by usability questionnaire. And also evaluate the system functionality by comparing the proposed system with other related studies. The results shown the significantly participants’ satisfaction indicate that the system is simple to use better functionality and motivate student learning by assessment.
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Sommool, W., Battulga, B., Shih, T.K., Hwang, WY. (2013). Using Kinect for Holodeck Classroom: A Framework for Presentation and Assessment. In: Wang, JF., Lau, R. (eds) Advances in Web-Based Learning – ICWL 2013. ICWL 2013. Lecture Notes in Computer Science, vol 8167. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41175-5_5
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DOI: https://doi.org/10.1007/978-3-642-41175-5_5
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