Abstract
Currently, when Motion Capture being commonly used in gaming and movie industry there is a need of robust, easy and flexible solution to capture motion of non-humanoid characters in order to animate virtual characters in a game or movie. To fill this gap we developed an algorithm which estimates model of skeleton structure of both humanoid and non-humanoid characters. Quality and the possibility of real-life applications of the presented algorithm were experimentally evaluated. During the experiment we estimated the skeleton structure from the markers attached to a dog’s skin. Quality of the resulting model is very promising.
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Janik, Ł., Jędrasiak, K., Wojciechowski, K., Polański, A. (2012). Application of a Hybrid Algorithm for Non–humanoid Skeleton Model Estimation from Motion Capture Data. In: Bolc, L., Tadeusiewicz, R., Chmielewski, L.J., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2012. Lecture Notes in Computer Science, vol 7594. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33564-8_12
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DOI: https://doi.org/10.1007/978-3-642-33564-8_12
Publisher Name: Springer, Berlin, Heidelberg
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