Abstract
A container for cargo use travels various countries with a lot of kinds of goods. It arrives at a place with some goods, and then it leaves to a different place with different goods. A container itself is a kind of transportation in the viewpoint from goods. We imagined if the goods were we, a container would be a train. We have proposed a new experience-based artwork using a container to resemble to a train, named Train Window of Container. In this paper, we discuss the system implemented in a container that provides us to feel a sense as if we were in a train. When you enter the container, you can see various kinds of scenes through train windows and can also hear a sound of train movement. You can see scenes of Japan, Korea, France, and so on. Inside of the container is dark which provides you a new sense of moving with visual and auditory information. For the implementation of the artwork, we used 10 displays as windows of train and 10 speakers for the sound, and showed video of landscapes. We exhibited the artwork for five days and had about 13,000 audiences.
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References
Ongakukan, co. ltd., http://www.ongakukan.info/
Railway museum, http://www.railway-museum.jp/
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© 2012 Springer-Verlag Berlin Heidelberg
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Nishimura, K. et al. (2012). Train Window of Container: Visual and Auditory Representation of Train Movement. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_22
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DOI: https://doi.org/10.1007/978-3-642-34292-9_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34291-2
Online ISBN: 978-3-642-34292-9
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