Overview
- Gives a forum for stimulating and innovative research ideas in edutainment
- Contains detailed papers on up-to-date topics in edutainment
- Includes an editorial by the Guest Editor that gives concise but informative introduction to each paper
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7145)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Similar content being viewed by others
Keywords
Table of contents (27 papers)
-
Papers from CASA 2011
Editors and Affiliations
Bibliographic Information
Book Title: Transactions on Edutainment VII
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-29050-3
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2012
Softcover ISBN: 978-3-642-29049-7Published: 27 March 2012
eBook ISBN: 978-3-642-29050-3Published: 19 November 2013
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIII, 284
Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Information Systems Applications (incl. Internet), Multimedia Information Systems, Computer Graphics, Computers and Education