Abstract
This paper presents an Emotionally Intelligent Contents (EIC) framework. This framework helps to create content that changes its elements (such as textures, color, light and sound) dynamically in response to a user’s emotional state. Also, this emotionally intelligent content allows users to add their own emotion characters at run-time. This paper presents an overview of the EIC framework designed to adapt a game environment to a user’s emotional state as measured physiologically or through an explicit rating of one’s affective state. It will then describe a couple of applications built with this framework.
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© 2011 Springer-Verlag Berlin Heidelberg
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Kim, M., Park, K.S., Kim, D., Cho, Y. (2011). Emotional Intelligent Contents: Expressing User’s Own Emotion within Contents. In: Anacleto, J.C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds) Entertainment Computing – ICEC 2011. ICEC 2011. Lecture Notes in Computer Science, vol 6972. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24500-8_49
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DOI: https://doi.org/10.1007/978-3-642-24500-8_49
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24499-5
Online ISBN: 978-3-642-24500-8
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