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Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling

  • Conference paper
Interactive Storytelling (ICIDS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5915))

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Abstract

Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domain that they wish. The user and computer take turns in writing sentences in an emerging fictional narrative where sentences contributed by the computer are selected from a collection of millions of personal stories extracted from Internet weblogs. In this demonstration, we will present the latest version of the Say Anything application and allow conference participants to author their own original stories using the system.

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References

  1. Gordon, A., Cao, Q., Swanson, R.: Automated Story Capture From Internet Weblogs. In: Proceedings of the Fourth International Conference on Knowledge Capture, Whistler, BC, Canada, pp. 167–168. ACM Press, New York (2007)

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  4. Swanson, R., Gordon, A.: Say Anything: A Massively Collaborative Open Domain Story Writing Companion. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 32–40. Springer, Heidelberg (2008)

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© 2009 Springer-Verlag Berlin Heidelberg

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Swanson, R., Gordon, A.S. (2009). Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10643-9_40

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  • DOI: https://doi.org/10.1007/978-3-642-10643-9_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10642-2

  • Online ISBN: 978-3-642-10643-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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