[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

A Principled Method for Exploiting Opening Books

  • Conference paper
Computers and Games (CG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6515))

Included in the following conference series:

Abstract

In the past we used a great deal of computational power and human expertise for storing a rather big dataset of good 9x9 Go games, in order to build an opening book. We improved the algorithm used for generating and storing these games considerably. However, the results were not very robust, as (i) opening books are definitely not transitive, making the non-regression testing extremely difficult, (ii) different time settings lead to opposite conclusions, because a good opening for a game with 10s per move on a single core is quite different from a good opening for a game with 30s per move on a 32-cores machine, and (iii) some very bad moves sometimes still occur. In this paper, we formalize the optimization of an opening book as a matrix game, compute the Nash equilibrium, and conclude that a naturally randomized opening book provides optimal performance (in the sense of Nash equilibria). Moreover, our research showed that from a finite set of opening books, we can choose a distribution on these opening books so that the resultant randomly constructed opening book has a significantly better performance than each of the deterministic opening books.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
GBP 19.95
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
GBP 35.99
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
GBP 44.99
Price includes VAT (United Kingdom)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Amato, C., Bernstein, D., Zilberstein, S.: Optimizing fixed-size stochastic controllers for POMDPs and decentralized POMDPs. In: AAMAS (2009)

    Google Scholar 

  2. Audouard, P., Chaslot, G., Hoock, J.-B., Perez, J., Rimmel, A., Teytaud, O.: Grid coevolution for adaptive simulations: Application to the building of opening books in the game of go. In: Giacobini, M., Brabazon, A., Cagnoni, S., Di Caro, G.A., Ekárt, A., Esparcia-Alcázar, A.I., Farooq, M., Fink, A., Machado, P. (eds.) EvoWorkshops 2009. LNCS, vol. 5484, pp. 323–332. Springer, Heidelberg (2009)

    Chapter  Google Scholar 

  3. Berthier, V., Doghmen, H., Teytaud, O.: Consistency modifications for automatically tuned monte-carlo tree search. In: Blum, C., Battiti, R. (eds.) LION 4. LNCS, vol. 6073, pp. 111–124. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  4. Buro, M.: Toward opening book learning. ICCA Journal 22, 98–102 (1999)

    Google Scholar 

  5. Donninger, C., Lorenz, U.: Innovative opening-book handling. In: ACG, pp. 1–10 (2006)

    Google Scholar 

  6. Gelly, S., Silver, D.: Combining online and offline knowledge in UCT. In: ICML 2007: Proceedings of the 24th International Conference on Machine Learning, pp. 273–280. ACM Press, New York (2007)

    Google Scholar 

  7. Korf, R.E.: Depth-first iterative-deepening: an optimal admissible tree search. Artif. Intell. 27(1), 97–109 (1985)

    Article  MathSciNet  MATH  Google Scholar 

  8. Lee, C.-S., Wang, M.-H., Chaslot, G., Hoock, J.-B., Rimmel, A., Teytaud, O., Tsai, S.-R., Hsu, S.-C., Hong, T.-P.: The Computational Intelligence of MoGo Revealed in Taiwan’s Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in games (2009)

    Google Scholar 

  9. Nagashima, J., Hashimoto, T., Iida, H.: Self-playing-based opening book tuning. New Mathematics and Natural Computation (NMNC) 02(02), 183–194 (2006)

    Article  MATH  Google Scholar 

  10. Robinson, J.: An iterative method for solving a game. Annals of Mathematics 54, 296–301 (1951)

    Article  MathSciNet  MATH  Google Scholar 

  11. Tay, A.: A Beginner’s Guide to Building a Opening Book, HorizonChess FAQ (2001)

    Google Scholar 

  12. Walczak, S.: Improving opening book performance through modeling of chess opponents. In: CSC 1996: Proceedings of the 1996 ACM 24th Annual Conference on Computer Science, pp. 53–57. ACM, New York (1996)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Gaudel, R., Hoock, JB., Pérez, J., Sokolovska, N., Teytaud, O. (2011). A Principled Method for Exploiting Opening Books. In: van den Herik, H.J., Iida, H., Plaat, A. (eds) Computers and Games. CG 2010. Lecture Notes in Computer Science, vol 6515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17928-0_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-17928-0_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17927-3

  • Online ISBN: 978-3-642-17928-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics