Abstract
Characteristics such as interactivity, mobility, reaching a higher number of people, learning in real contexts, among others, are considered advantages of using mobile devices in education. M-learning (mobile learning) can favor learning, not only in distance learning, but also in face to face and blended learning. This paper particularly focuses on mathematical learning, considering it can benefit from m-learning potential in several educational modalities. However, this requires structured actions and, in this sense, development of pedagogical models is important. Such models serve as base for the knowledge building process through organized actions, with defined objectives and established strategies to reach them. Within this context, this paper presents a pedagogical model that was built and applied in a pilot study for mathematical learning using Graph2Go in college students.
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Batista, S., Behar, P., Passerino, L. (2010). Use of Graph2Go in M-Learning: A View from the Pedagogical Model. In: Reynolds, N., Turcsányi-Szabó, M. (eds) Key Competencies in the Knowledge Society. KCKS 2010. IFIP Advances in Information and Communication Technology, vol 324. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15378-5_2
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DOI: https://doi.org/10.1007/978-3-642-15378-5_2
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