Abstract
This paper presents the conceptual definition of a framework to help in the construction of intelligent games, where Artificial Intelligence Techniques could be inserted in the game in an easier way. The main AI techniques are presented as well as the requirements of this framework.
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Adamatti, D.F. (2010). A Framework for Intelligent Games. In: Zavoral, F., Yaghob, J., Pichappan, P., El-Qawasmeh, E. (eds) Networked Digital Technologies. NDT 2010. Communications in Computer and Information Science, vol 88. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14306-9_38
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DOI: https://doi.org/10.1007/978-3-642-14306-9_38
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14305-2
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