[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to main content

A Framework for Intelligent Games

  • Conference paper
Networked Digital Technologies (NDT 2010)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 88))

Included in the following conference series:

  • 1159 Accesses

Abstract

This paper presents the conceptual definition of a framework to help in the construction of intelligent games, where Artificial Intelligence Techniques could be inserted in the game in an easier way. The main AI techniques are presented as well as the requirements of this framework.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
£29.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
GBP 19.95
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
GBP 71.50
Price includes VAT (United Kingdom)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
GBP 89.99
Price includes VAT (United Kingdom)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Caglayan, A., Harrison, C.: Agent SourceBook - A complete Guide to Desktop, Internet and Intranet Agents, 349 p. Wiley Computer Publishing, New York (1997)

    Google Scholar 

  2. Funge, J.D.: Artificial Intelligence for Computer Games. A.K. Peters, Wellesley (2004)

    Google Scholar 

  3. Genesereth, M., Love, N., Pell, B.: General game playing: Overview of the AAAI competition. AI Magazine, 63–72 (June 2005)

    Google Scholar 

  4. Laird, J.E., van Lent, M.: Human-level ai’s killer application: Interactive computer games. AI Magazine, 15–25 (2001)

    Google Scholar 

  5. Mobascher, B., Burke, R., Bhaumik, R., Sandvig, J.J.: Attacks and Remedies in Collaborative Recommendation. IEEE Intelligent Systems 22(3), 56–63 (2007)

    Article  Google Scholar 

  6. Nareyek, A.: Constraint-Based Agents - An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds. Springer, Berlin (2001)

    MATH  Google Scholar 

  7. Resnick, P., Varian, H.R.: Recommender Systems. Communications of the ACM 40(3), 55–58 (1997)

    Article  Google Scholar 

  8. Ricci, F., Nuygen, Q.N.: Acquiring and Revising Preferences in Critique-Based Mobile Recommender Systems. IEEE Intelligent Systems 22(3), 22–29 (2007)

    Article  Google Scholar 

  9. Whitley, D.: A Genetic Algorithm Tutorial. Technical Report: Colorado State University (2002), http://xpusp.sourceforge.net/ga_tutorial.ps (July 2009)

  10. Russel, S., Norvig, P.: Artificial Intelligence: A Modern Approach, 3rd edn (2009)

    Google Scholar 

  11. Nguyen, H.T., Walker, E.A.: A First Course in Fuzzy Logic, 3rd edn. Chapman & Hall/CRC (2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Adamatti, D.F. (2010). A Framework for Intelligent Games. In: Zavoral, F., Yaghob, J., Pichappan, P., El-Qawasmeh, E. (eds) Networked Digital Technologies. NDT 2010. Communications in Computer and Information Science, vol 88. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14306-9_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-14306-9_38

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14305-2

  • Online ISBN: 978-3-642-14306-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics