Abstract
Recently, people’s interest is on the rise for virtual simulation as witnessed from a large number of applications using virtual space. Especially, simulations for ubiquitous environment focus on generating realistic data, context, contextual interpretation and have characteristics such as systematic testing, detection of rule confliction, and provision of context-aware modules. The previous works only consider systematic functionalities, but do not consider how to easily configure entities in a simulation environment for a user. To make up for these limitations, we propose a system architecture for flexible entity configuration in a simulation environment for smart space. The proposed system architecture removes dependency which is related to a parameter among functions of each entity, and independently interprets and generates context information. An application developer can implement graphical user interface(GUI) of new entities without considering the structural dependency about overall GUI of the system. Therefore, the proposed system architecture is expected to provide flexible simulation environment for an application developer to test an entity by cost effectiveness.
This research is supported by Korea Culture Content Agency(KOCCA) of Ministry of Culture, Sports and Tourism(MCST) in the Culture Technology(CT) Research & Development Program 2009.
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Kang, C., Oh, Y., Woo, W. (2009). An Architecture for Flexible Entity Configuration in a Simulation Environment. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_5
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DOI: https://doi.org/10.1007/978-3-642-03364-3_5
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