Abstract
In this paper we present an approach for a full cycle product customization in Virtual Environments (VE). The main goal of our work is to develop an integrated immersive framework, which allows configuring products from a great number of parts. Our framework supports collaborative work of two users and operates both on desktop computers and in immersive environments. The framework is integrated into a manufacturing environment, thus making the immediate production of customized products possible. The integrated modules of the framework allow importing CAD files directly into VE, creation of new objects on the basis of constructive solid geometry principles, attaching virtual connectivity-describing attributes to parts, guided assembly of parts and comprehensive analysis of products. In order to identify the influence of immersion and collaboration on the performance in assembly and manipulation tasks in VE, we performed a quantitative assessment of user performance, which we also describe in the paper.
Chapter PDF
Similar content being viewed by others
References
d’Angelo, D., Wesche, G., Foursa, M., Bogen, M.: The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments. In: Proceedings of the 4th International Symposium on Visual Computing, pp. 478–487 (2008)
Biermann, P., Jung, B., Latoschik, M., Wachsmuth, I.: Virtuelle werkstatt: A platform for Multimodal assembly in VR. In: Proc. of Virtual Reality International Conference 2002, pp. 53–62 (2002)
Bilalis, N., Petousis, M., Antoniadis, A.: Industrial Applications’ Simulation Technologies in Virtual Environments - Part I: Virtual Prototyping. In: Proc. of New Horizons in Industry and Education conference, pp. 458-463 (2003)
Bourdot, P., Convard, T., Picon, F., Ammi, M., Touraine, D., Vezien, J.-M.: VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models. Elsevier Computer-Aided Design journal (2008)
Figueroa, P., Bischof, W.F., Boulanger, P., Hoover, H.J.: Efficient comparison of platform alternatives in interactive virtual reality applications. Int. J. Hum.-Comput. Stud., 73–103 (January 2005)
Foursa, M., et al.: INT-MANUS: revolutionary controlling of production processes. In: ACM SIGGRAPH 2006, research poster and abstract, article No. 161. ACM, New York (2006)
Haselberger, F., Bues, M., Schuetz, T.: An immersive CAD testbed. In: Proceedings of the IPT-EGVE Symposium 2007, pp. 51–52 (2007)
Foursa, M., Wesche, G., D’Angelo, D., Bogen, M., Herpers, R.: A Two-User Virtual Environment for Rapid Assembly of Product Models within an Integrated Process Chain. In: Proceedings of the X Symposium on Virtual and Augmented Reality, pp. 143–150 (2008)
Jayaram, S., Jayaram, U., Wang, Y., Tirumali, H., Lyons, K., Hart, P.: Vade: A virtual assembly design environment. IEEE Comput. Graph. Appl. 19(6), 44–50 (1999)
Jung, B.: Task-Level Assembly Modeling in Virtual Environments, Computational Science and Its Applications. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds.) ICCSA 2003. LNCS, vol. 2669, pp. 721–730. Springer, Heidelberg (2003)
Kiyokawa, K., Takemura, H., Katayama, Y., Iwasa, H., Yokoya, N.: VLEGO: A Simple Two-handed Modeling Environment Based on Toy Blocks. In: Proc. ACM Virtual Reality Software and Technology, pp. 27–34 (1996)
Kiyokawa, K., Takemura, H., Yokoya, N.: SeamlessDesign: A Face-to-face Collaborative Virtual/Augmented Environment for Rapid Prototyping of Geometrically Constrained 3-D Objects. In: Proc. IEEE International Conference on Multimedia Computing and Systems, pp. 447–453 (1999)
Kuck, R., Wind, J., Riege, K., Bogen, M.: Improving the AVANGO VR/AR framework. In: Proc. of the 5th Workshop of GI-Fachgruppe VR/AR, pp. 209–220 (2008)
Lee, S., Chen, T., Kim, J., Kim, G.J., Han, S., Pan, Z.: Affective property evaluation of virtual product designs. In: Proc. of IEEE virtual reality conference, pp. 207–214 (2004)
Ma, W.Y., Zhong, Y.M., Tso, S.K., Zhou, T.X.: A Hierarchically Structured and Constraint-based Data Model for Intuitive and Precise Solid Modeling in a Virtual Reality Environment. Elsevier Computer-Aided Design Journal (2003)
Narayan, M., Waugh, L., Zhang, X., Bafna, P., Bowman, D.: Quantifying the benefits of immersion for collaboration in virtual environments. In: Proceedings of the ACM symposium on Virtual reality software and technology, pp. 78–81 (2005)
Ni, T., Bowman, D.A., Chen, J.: Increased display size and resolution improve task performance in Information-Rich Virtual Environments. In: Proceedings of Graphics Interface 2006, pp. 139–146 (2006)
Pinho, M., Bowman, D., Freitas, C.: Cooperative Object Manipulation in Immersive Virtual Environments: Framework and Techniques. In: Proc. ACM Virtual Reality Software and Technology, Hong Kong, pp. 171–178 (2002)
Riege, K., Holtkaemper, T., Wesche, G., Froehlich, B.: The bent pick ray: An extended pointing technique for multi-user interaction. In: 3DUI 2006: Proceedings of the 3D User Interfaces, pp. 62–65. IEEE Computer Society, Washington (2006)
Rix, J., Haas, S., Teixeira, J. (eds.): Virtual Prototyping: Virtual environments and the product design. Springer, Heidelberg (1995)
de Sa, A.G., Zachmann, G.: Virtual reality as a tool for verification of assembly and maintenance processes. Computers and Graphics 23(3), 389–403 (1999)
Schlegel, T., et al.: INT-MANUS: Interactive Production Control in a Distributed Environment. In: HCI applications and services, pp. 1150–1159. Springer, Berlin (2007)
Steffan, R., Kuhlen, T.: MAESTRO - a tool for Interactive assembly simulation in Virtual Environment. In: Fröhlich, B., Deisinger, J., Bullinger, H.-J. (eds.) Immersive Projection Technology and Virtual Environments, pp. 141–152. Springer, Wien, New York (2001)
Swan II, J.E., Gabbard, J.L., Hix, D., Schulman, R.S., Kim, K.P.: A Comparative Study of User Performance in a Map-Based Virtual Environment. In: Proceedings of the IEEE Virtual Reality, pp. 259–266 (2003)
Ware, C., Franck, G.: Evaluating stereo and motion cues for visualizing information nets in three dimensions. ACM Transactions on Graphics 15(2), 121–140 (1996)
Ye, N., Banerjee, P., Banerjee, A., Dech, F.: A Comparative Study of Assembly Planning in Traditional and Virtual Environments. IEEE Transactions on System, Man and Cybernetics 29(4), 546–555 (1999)
Zachmann, G., Rettig, A.: Natural and Robust Interaction in Virtual Assembly Simulation. In: Proc. Eighth ISPE International Conference on Concurrent Engineering: Research and Applications ISPE/CE 2001 (July 2001)
Zhang, Y., Sotudeh, R., Fernando, T.: The use of visual and auditory feedback for assembly task performance in a virtual environment. In: SCCG 2005: Proc. 21 spring conference on Computer graphics, pp. 59–66 (2005)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Foursa, M., d’Angelo, D., Wesche, G., Bogen, M. (2009). A Two-User Framework for Rapid Immersive Full Cycle Product Customization. In: Shumaker, R. (eds) Virtual and Mixed Reality. VMR 2009. Lecture Notes in Computer Science, vol 5622. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02771-0_63
Download citation
DOI: https://doi.org/10.1007/978-3-642-02771-0_63
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02770-3
Online ISBN: 978-3-642-02771-0
eBook Packages: Computer ScienceComputer Science (R0)