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A Reversible Watermarking Scheme for 3D Meshes

  • Conference paper
Active Media Technology (AMT 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5820))

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Abstract

Reversible watermarking is suitable for hiding data in 3D meshes, because it can remove the embedding-induced distortions after extracting the hidden bits. This paper proposes a novel reversible watermarking scheme based on the difference expansion and the difference shifting. Since the 3D mesh includes a sequence of vertices, we embed the watermark into the vertex coordinates by modifying the differences between the adjacent vertex coordinates. The scheme can keep the mesh topology unchanged, and need not record the extra information. The experimental results show that the proposed scheme achieves good performance of the imperceptibility and high-capacity data embedding.

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© 2009 Springer-Verlag Berlin Heidelberg

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Wu, D., Wang, G. (2009). A Reversible Watermarking Scheme for 3D Meshes. In: Liu, J., Wu, J., Yao, Y., Nishida, T. (eds) Active Media Technology. AMT 2009. Lecture Notes in Computer Science, vol 5820. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04875-3_52

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  • DOI: https://doi.org/10.1007/978-3-642-04875-3_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04874-6

  • Online ISBN: 978-3-642-04875-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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