Abstract
Direct parameterisation is among the most widely used facial animation techniques but requires complicated ways to animate face models which have complex topology. This paper develops a simple solution by introducing a PDE-based facial animation scheme. Using a PDE face model means we only needs to animate a group of boundary curves without using any other conventional surface interpolation algorithms. We describe the basis of the method and show results from a practical implementation.
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Sheng, Y., Willis, P., Gonzalez Castro, G., Ugail, H. (2008). PDE-Based Facial Animation: Making the Complex Simple. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2008. Lecture Notes in Computer Science, vol 5359. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89646-3_71
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DOI: https://doi.org/10.1007/978-3-540-89646-3_71
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-89645-6
Online ISBN: 978-3-540-89646-3
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