Abstract
Virtual reality (VR) based system has an advantage to provide an experience which never be realized in the real world. In these years, medical training simulators are developed by VR-based system. The aim of medical VR training system is to teach the actual manipulation in surgery. At the same time, the most important feature is that the system can teach anatomical and physiological behaviors. Interactive learning by VR system is expected to motivate active learning effectively. Hence, this study aims to provide a game system which does not require completely accurate simulation for a teaching material. However, modeling of the whole body relation between anatomy and physiology is not simple. So far, conventional brain study defines the functional map on the surface of brain. Therefore, the authors propose self surgery game for learning the basis of brain by stimulation and reaction. The self surgery game provides an experience to treat oneself by oneself. The game system would support the subject to imagine the relation between actual behavior and brain function map by touching one’s own head.
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© 2007 Springer-Verlag Berlin Heidelberg
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Kume, N., Okamoto, K., Tsukasa, T., Yoshihara, H. (2007). VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_72
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DOI: https://doi.org/10.1007/978-3-540-73335-5_72
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
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