Abstract
Developing Networked Virtual Environments (NVEs) is a challenging task. Designers and programmers of such an application can encounter many pitfalls. For a public event, a night of science, a networked Virtual Reality (VR) application had to be designed and implemented. This paper will describe the technical and conceptual design of this application - The Net’O’Drom game. Possible pitfalls during the design and implementation of NVEs will be pointed out and suggestions on how to overcome these issues will be given. A closer look at the problem areas of physics, network communication and graphical effects is taken.
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Anthes, C., Wilhelm, A., Landertshamer, R., Bressler, H., Volkert, J. (2007). Net’O’Drom– An Example for the Development of Networked Immersive VR Applications. In: Shi, Y., van Albada, G.D., Dongarra, J., Sloot, P.M.A. (eds) Computational Science – ICCS 2007. ICCS 2007. Lecture Notes in Computer Science, vol 4488. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72586-2_107
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DOI: https://doi.org/10.1007/978-3-540-72586-2_107
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