Abstract
A novel biological software approach to define and evolve 3D computer art forms is described based on a re-implementation of the FormGrow system produced by Latham and Todd at IBM in the early 1990’s. This original work is extended by using DNA sequences as the input to generate complex organic-like forms. The translation of the DNA data to 3D graphic form is performed by two contrasting processes, one intuitive and one informed by the biochemistry. The former involves the development of novel, but simple, look-up tables to generate a code list of functions such as the twisting, bending, stacking, and scaling and their associated parametric values such as angle and scale. The latter involves an analysis of the biochemical properties of the proteins encoded by genes in DNA, which are used to control the parameters of a fixed FormGrow structure. The resulting 3D data sets are then rendered using conventional techniques to create visually appealing art forms. The system maps DNA data into an alternative multi-dimensional space with strong graphic visual features such as intricate branching structures and complex folding. The potential use in scientific visualisation is illustrated by two examples. Forms representing the sickle cell anaemia mutation demonstrate how a point mutation can have a dramatic effect. An animation illustrating the divergent evolution of two proteins with a common ancestor provides a compelling view of an evolutionary process lost in millions of years of natural history.
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Latham, W., Shaw, M., Todd, S., Leymarie, F.F., Jefferys, B., Kelley, L. (2008). Using DNA to Generate 3D Organic Art Forms. In: Giacobini, M., et al. Applications of Evolutionary Computing. EvoWorkshops 2008. Lecture Notes in Computer Science, vol 4974. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-78761-7_46
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DOI: https://doi.org/10.1007/978-3-540-78761-7_46
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