Abstract
In this work, we performed variety of tests to see the effects of network loads and latency in multiplayer online games. We applied hierarchical load testing architecture using large scale virtual clients to find out the bottlenecks of the game servers. We also investigated the effect of latency on multiplayer online games. We controlled network game packets (i.e. packet delay, packet drop rate, packet duplication rate, packet reordering rate) to see the impact on real-time multiplayer games.
This work is funded by MIC of Korea and the project number is 2006-S-044-01.
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Kim, J.R., Park, I.K., Shim, K.H. (2007). The Effects of Network Loads and Latency in Multiplayer Online Games. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds) Entertainment Computing – ICEC 2007. ICEC 2007. Lecture Notes in Computer Science, vol 4740. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74873-1_53
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DOI: https://doi.org/10.1007/978-3-540-74873-1_53
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