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ASAP: Agent-Based Simulator for Amusement Park

  • Conference paper
Multi-Agent and Multi-Agent-Based Simulation (MABS 2004)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3415))

Abstract

In this paper, an innovative application of scheduling methodology is advocated for the emerging service, which is named “social coordination” in the ubiquitous information environments. A typical service expected in ubiquitous computing is information provision adapted to each user’s current situation. The service is supposed to increase a single person’s convenience. However, a new type of service (“social coordination”) is also possible for improving conveniences of the people sharing the ubiquitous information environment. The author explains the concept of “ubiquitous scheduling” that eludes congestions in the society by scheduling people’s activities efficiently and rationally. To evaluate effectiveness of the concept, a multi-agent scheduler for an amusement park problem is implemented, which coordinates the demands for rides by tens of thousands people and makes suggestions as to when they should visit attractions in the amusement park to avoid standing in long lines.

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© 2005 Springer-Verlag Berlin Heidelberg

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Miyashita, K. (2005). ASAP: Agent-Based Simulator for Amusement Park. In: Davidsson, P., Logan, B., Takadama, K. (eds) Multi-Agent and Multi-Agent-Based Simulation. MABS 2004. Lecture Notes in Computer Science(), vol 3415. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-32243-6_16

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  • DOI: https://doi.org/10.1007/978-3-540-32243-6_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-25262-7

  • Online ISBN: 978-3-540-32243-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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