Abstract
Nowadays, computer graphics courses are usually taught with traditional teaching methodologies and tools. In our work we propose an approach for an agent-driven 3D learning environment for Computer Graphics (CG) education.To provide efficient method for CG education, we create an interactive virtual learning environment with guiding avatars for 3D CG courses. The main feature of our system is that in a 3D learning environment, with agent-driven scheme, students actively learn CG course in an immersive way. Experiments show that agent-driven 3D learning environments provide an effective way for knowledge acquisition in a wide range of applications.
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© 2003 Springer-Verlag Berlin Heidelberg
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Hu, W., Zhu, J., Pan, Z.G. (2003). Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_59
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DOI: https://doi.org/10.1007/978-3-540-39396-2_59
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20003-1
Online ISBN: 978-3-540-39396-2
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