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Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres

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Computers Supported Education (CSEDU 2016)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 739))

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Abstract

This study investigated whether a Wii Bowling tournament could improve older adults’ attitudes towards digital games and factors affecting their gaming experience. This study applied a two-group pre-post design. A total of 142 older adults aged 60 and over were recruited from 14 community and senior centers (N = 81 in the experimental group; N = 61 in the control group). The participants in the experimental group formed a total of 21 teams, which played against one another once a week for a period of eight weeks. The findings indicated that the Wii Bowling tournament improved older adults’ attitudes towards digital games (t = 2.53, p = .01). More importantly, the authors identified six factors that contributed to the positive gaming experience of older adults in community and senior centers.

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Acknowledgements

We gratefully acknowledge the financial support received for this study from the Age-Well National Centre of Excellence and the Social Sciences and Humanities Research Council of Canada (SSHRC).

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Correspondence to Fan Zhang .

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Zhang, F., Hausknecht, S., Schell, R., Kaufman, D. (2017). Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres. In: Costagliola, G., Uhomoibhi, J., Zvacek, S., McLaren, B. (eds) Computers Supported Education. CSEDU 2016. Communications in Computer and Information Science, vol 739. Springer, Cham. https://doi.org/10.1007/978-3-319-63184-4_24

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  • DOI: https://doi.org/10.1007/978-3-319-63184-4_24

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