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CodeTraining: An Authoring Tool for a Gamified Programming Learning Environment

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Advances in Soft Computing (MICAI 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10062))

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Abstract

We have developed a novel authoring tool for a programming learning environment that incorporates Gamification as a means of motivation named CodeTrainig. This tool focuses on improving students’ programming skills, and it offers authors not only authorship of resources but also of Gamification associated with them. An author can create courses composed by several resources. Resources are formed, in its finer grain, by programming exercises which have a description of the problem to be solved, a set of test cases, and game elements. Students can participate on courses by solving its programming exercises. As they solve exercises they earn points and rise in a leader board. Moreover, the environment let students enable or disable game components, since some of them might dislike the competitive nature of Gamification. We present some experiments we have made with the authoring tool.

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Correspondence to María Lucía Barrón-Estrada .

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Barrón-Estrada, M.L., Zatarain-Cabada, R., Lindor-Valdez, M. (2017). CodeTraining: An Authoring Tool for a Gamified Programming Learning Environment. In: Pichardo-Lagunas, O., Miranda-Jiménez, S. (eds) Advances in Soft Computing. MICAI 2016. Lecture Notes in Computer Science(), vol 10062. Springer, Cham. https://doi.org/10.1007/978-3-319-62428-0_41

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  • DOI: https://doi.org/10.1007/978-3-319-62428-0_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-62427-3

  • Online ISBN: 978-3-319-62428-0

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