Abstract
Learning and evolution are adaptive or “backward-looking” models of social and biological systems. Learning changes the probability distribution of traits within an individual through direct and vicarious reinforcement, while evolution changes the probability distribution of traits within a population through reproduction and selection. Compared to forward-looking models of rational calculation that identify equilibrium outcomes, adaptive models pose fewer cognitive requirements and reveal both equilibrium and out-of-equilibrium dynamics. However, they are also less general than analytical models and require relatively stable environments. In this chapter, we review the conceptual and practical foundations of several approaches to models of learning that offer powerful tools for modeling social processes. These include the Bush-Mosteller stochastic learning model, the Roth-Erev matching model, feed-forward and attractor neural networks, and belief learning. Evolutionary approaches include replicator dynamics and genetic algorithms. A unifying theme is showing how complex patterns can arise from relatively simple adaptive rules.
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Notes
- 1.
- 2.
A multilayer neural net requires a nonlinear activation function (such as a sigmoid). If the functions are linear, the multilayer net reduces to a single-layer I-O network.
- 3.
However, if an input node is wired to hidden nodes as well as output nodes, the error for this node cannot be updated until the errors for all hidden nodes that it influenced have been updated.
- 4.
The Cournot rule may be considered as a third degenerate model of belief learning. According to the Cournot rule, players assume that the behavior of the opponent in the previous round will always occur again in the present round.
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Further Reading
Further Reading
We refer readers interested in particular learning models and their application in agent-based simulation to Macy and Flache (2002), which gives a brief introduction into principles of reinforcement learning and discusses by means of simulation models how reinforcement learning affects behavior in social dilemma situations, whereas Macy (1996) compares two different approaches of modeling learning behavior by means of computer simulations. Fudenberg and Levine (1998) give a very good overview on how various learning rules relate to game-theoretic rationality and equilibrium concepts.
For some wider background reading, we recommend Macy (2004), which introduces the basic principles of learning theory applied to social behavior; Holland et al. (1986), which presents a framework in terms of rule-based mental models for understanding inductive reasoning and learning; and Sun (2008), which is a handbook of computational cognitive modeling.
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Macy, M.W., Benard, S., Flache, A. (2017). Learning. In: Edmonds, B., Meyer, R. (eds) Simulating Social Complexity. Understanding Complex Systems. Springer, Cham. https://doi.org/10.1007/978-3-319-66948-9_20
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