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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10349))

Abstract

A work-in-progress agent-based framework for automated testing of an open-source massively multi-player on-line role playing game (MMORPG) called The Mana World is presented. The implemented system, in its current state, allows for model-driven development of tests using a graphical user interface (GUI), implementation of automated artificial players (bots) and their use in testing the quests (player tasks) of the game. The system is implemented using Python, SPADE, SWI Prolog and AToM\(^3\).

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Notes

  1. 1.

    See https://www.themanaworld.org/ for details.

  2. 2.

    The source code of the testing framework and modelling tool are available on GitHub at https://github.com/tomicic/ModelMMORPG and https://github.com/Balannen/LSMASOMM respectively.

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Acknowledgment

This work has been supported in full by the Croatian Science Foundation under the project number 8537. We would also like to acknowledge TMW development team which often helped us with various implementation specific details. Additionally, we would like to thank our students Marin Rukavina, Dario Belinic and Lovro Predovan and prof. Marko Malikovic who helped in developing parts of the knowledge base, planning system and server components respectively.

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Correspondence to Markus Schatten .

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Schatten, M., Đurić, B.O., Tomičič, I., Ivkovič, N. (2017). Automated MMORPG Testing – An Agent-Based Approach. In: Demazeau, Y., Davidsson, P., Bajo, J., Vale, Z. (eds) Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection. PAAMS 2017. Lecture Notes in Computer Science(), vol 10349. Springer, Cham. https://doi.org/10.1007/978-3-319-59930-4_38

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  • DOI: https://doi.org/10.1007/978-3-319-59930-4_38

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-59929-8

  • Online ISBN: 978-3-319-59930-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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