Abstract
Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
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Notes
- 1.
Unity3D Game Engine, http://unity3d.com/.
- 2.
Blender 3D Modeling tool, http://www.blender.org/.
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Acknowledgement
This work was supported by the Erasmus Mundus Joint Doctorate in Interactive and Cognitive Environments (ICE), which is funded by the EACEA Agency of the European Commission under EMJD ICE FPA n 2010-0012. We are also very grateful for the collaboration with {Dr. Jos Hendriksen, Prof. Dr. Hans Vles, Prof. Dr. Bert Aldenkamp, and Janneke Peijnenborgh MSc.} from Kempenhaeghe, Center for Neurological Learning Disabilities, and Christian Sallustro from Eindhoven University of Technology. This work also is co-funded by the EU under the FP7, in the Games and Learning Alliance (GaLA) Network of Excellence, Grant Agreement nr. 258169.
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Gongsook, P. et al. (2015). Designing a Serious Game as a Diagnostic Tool. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2014. Lecture Notes in Computer Science(), vol 9221. Springer, Cham. https://doi.org/10.1007/978-3-319-22960-7_7
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