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Genetic Approximations for the Failure-Free Security Games

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Decision and Game Theory for Security (GameSec 2015)

Part of the book series: Lecture Notes in Computer Science ((LNSC,volume 9406))

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Abstract

This paper deals with computational aspects of attack trees, more precisely, evaluating the expected adversarial utility in the failure-free game, where the adversary is allowed to re-run failed atomic attacks an unlimited number of times. It has been shown by Buldas and Lenin that exact evaluation of this utility is an NP-complete problem, so a computationally feasible approximation is needed. In this paper we consider a genetic approach for this challenge. Since genetic algorithms depend on a number of non-trivial parameters, we face a multi-objective optimization problem and we consider several heuristic criteria to solve it.

This research was supported by the European Regional Development Fund through Centre of Excellence in Computer Science (EXCS), the Estonian Research Council under Institutional Research Grant IUT27-1 and the European Union Seventh Framework Programme (FP7/2007–2013) under grant agreement ICT-318003 (TREsPASS). This publication reflects only the authors’ views and the Union is not liable for any use that may be made of the information contained herein.

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Correspondence to Aleksandr Lenin .

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Lenin, A., Willemson, J., Charnamord, A. (2015). Genetic Approximations for the Failure-Free Security Games. In: Khouzani, M., Panaousis, E., Theodorakopoulos, G. (eds) Decision and Game Theory for Security. GameSec 2015. Lecture Notes in Computer Science(), vol 9406. Springer, Cham. https://doi.org/10.1007/978-3-319-25594-1_17

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  • DOI: https://doi.org/10.1007/978-3-319-25594-1_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-25593-4

  • Online ISBN: 978-3-319-25594-1

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